/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.skillconditionhandlers;
import java.util.List;
import com.l2jmobius.gameserver.model.L2Object;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.items.L2Item;
import com.l2jmobius.gameserver.model.items.type.WeaponType;
import com.l2jmobius.gameserver.model.skills.ISkillCondition;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Sdw
*/
public class EquipWeaponSkillCondition implements ISkillCondition
{
private int _weaponTypesMask = 0;
public EquipWeaponSkillCondition(StatsSet params)
{
final List weaponTypes = params.getEnumList("weaponType", WeaponType.class);
if (weaponTypes != null)
{
for (WeaponType weaponType : weaponTypes)
{
_weaponTypesMask |= weaponType.mask();
}
}
}
@Override
public boolean canUse(L2Character caster, Skill skill, L2Object target)
{
final L2Item weapon = caster.getActiveWeaponItem();
return (weapon != null) && ((weapon.getItemMask() & _weaponTypesMask) != 0);
}
}