/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.StatModifierType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType; import com.l2jmobius.gameserver.model.conditions.ConditionUsingSlotType; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.items.type.WeaponType; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Stats; /** * @author Sdw */ public class TwoHandedBluntBonus extends AbstractEffect { private final static Condition _weaponTypeCondition = new ConditionUsingItemType(WeaponType.BLUNT.mask()); private final static Condition _slotCondition = new ConditionUsingSlotType(L2Item.SLOT_LR_HAND); protected final double _pAtkAmount; protected final StatModifierType _pAtkmode; protected final double _accuracyAmount; protected final StatModifierType _accuracyMode; public TwoHandedBluntBonus(StatsSet params) { _pAtkAmount = params.getDouble("pAtkAmount", 0); _pAtkmode = params.getEnum("pAtkmode", StatModifierType.class, StatModifierType.DIFF); _accuracyAmount = params.getDouble("accuracyAmount", 0); _accuracyMode = params.getEnum("accuracyMode", StatModifierType.class, StatModifierType.DIFF); } @Override public void pump(L2Character effected, Skill skill) { if (((_weaponTypeCondition == null) || _weaponTypeCondition.test(effected, effected, skill)) && ((_slotCondition == null) || _slotCondition.test(effected, effected, skill))) { switch (_pAtkmode) { case DIFF: { effected.getStat().mergeAdd(Stats.PHYSICAL_ATTACK, _pAtkAmount); break; } case PER: { effected.getStat().mergeMul(Stats.PHYSICAL_ATTACK, (_pAtkAmount / 100) + 1); break; } } switch (_accuracyMode) { case DIFF: { effected.getStat().mergeAdd(Stats.ACCURACY_COMBAT, _accuracyAmount); break; } case PER: { effected.getStat().mergeMul(Stats.ACCURACY_COMBAT, (_accuracyAmount / 100) + 1); break; } } } } }