/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.CastleSide; import com.l2jmobius.gameserver.instancemanager.CastleManager; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.entity.Castle; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; /** * Take Castle effect implementation. * @author Adry_85, St3eT */ public final class TakeCastle extends AbstractEffect { private final CastleSide _side; public TakeCastle(StatsSet params) { _side = params.getEnum("side", CastleSide.class); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (!effector.isPlayer()) { return; } final Castle castle = CastleManager.getInstance().getCastle(effector); castle.engrave(effector.getClan(), effected, _side); } }