/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.stats.Formulas; /** * Skill Turning effect implementation. */ public final class SkillTurningOverTime extends AbstractEffect { private final int _chance; private final boolean _staticChance; public SkillTurningOverTime(StatsSet params) { _chance = params.getInt("chance", 100); _staticChance = params.getBoolean("staticChance", false); setTicks(params.getInt("ticks")); } @Override public boolean onActionTime(BuffInfo info) { if ((info.getEffected() == null) || (info.getEffected() == info.getEffector()) || info.getEffected().isRaid()) { return false; } final boolean skillSuccess = _staticChance ? Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill()) : ((_chance >= 100) || (Rnd.get(100) < _chance)); if (skillSuccess) { info.getEffected().breakCast(); } return super.onActionTime(info); } }