/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.BuffInfo; /** * Mana Heal Over Time effect implementation. */ public final class ManaHealOverTime extends AbstractEffect { private final double _power; public ManaHealOverTime(StatsSet params) { _power = params.getDouble("power", 0); setTicks(params.getInt("ticks")); } @Override public boolean onActionTime(BuffInfo info) { if (info.getEffected().isDead()) { return false; } double mp = info.getEffected().getCurrentMp(); final double maxmp = info.getEffected().getMaxRecoverableMp(); // Not needed to set the MP and send update packet if player is already at max MP if (mp >= maxmp) { return true; } mp += _power * getTicksMultiplier(); mp = Math.min(mp, maxmp); info.getEffected().setCurrentMp(mp, false); info.getEffected().broadcastStatusUpdate(info.getEffector()); return info.getSkill().isToggle(); } }