/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * Magical Attack MP effect. * @author Adry_85 */ public final class MagicalAttackMp extends AbstractEffect { private final double _power; private final boolean _critical; private final double _criticalLimit; public MagicalAttackMp(StatsSet params) { _power = params.getDouble("power"); _critical = params.getBoolean("critical"); _criticalLimit = params.getDouble("criticalLimit"); } @Override public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) { if (effected.isMpBlocked()) { return false; } if (effector.isPlayer() && effected.isPlayer() && effected.isAffected(EffectFlag.FACEOFF) && (effected.getActingPlayer().getAttackerObjId() != effector.getObjectId())) { return false; } if (!Formulas.calcMagicAffected(effector, effected, skill)) { if (effector.isPlayer()) { effector.sendPacket(SystemMessageId.YOUR_ATTACK_HAS_FAILED); } if (effected.isPlayer()) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_RESISTED_C2_S_DRAIN); sm.addCharName(effected); sm.addCharName(effector); effected.sendPacket(sm); } return false; } return true; } @Override public L2EffectType getEffectType() { return L2EffectType.MAGICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (effector.isAlikeDead()) { return; } final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS); final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); final byte shld = Formulas.calcShldUse(effector, effected); final boolean mcrit = _critical ? Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill) : false; final double damage = Formulas.calcManaDam(effector, effected, skill, _power, shld, sps, bss, mcrit, _criticalLimit); final double mp = Math.min(effected.getCurrentMp(), damage); if (damage > 0) { effected.stopEffectsOnDamage(); effected.setCurrentMp(effected.getCurrentMp() - mp); } if (effected.isPlayer()) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_S_MP_HAS_BEEN_DRAINED_BY_C1); sm.addCharName(effector); sm.addInt((int) mp); effected.sendPacket(sm); } if (effector.isPlayer()) { final SystemMessage sm2 = SystemMessage.getSystemMessage(SystemMessageId.YOUR_OPPONENT_S_MP_WAS_REDUCED_BY_S1); sm2.addInt((int) mp); effector.sendPacket(sm2); } } }