/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Stats; /** * Magical Attack effect implementation. * @author Adry_85 */ public final class MagicalAttack extends AbstractEffect { private final double _power; private final boolean _overHit; private final double _debuffModifier; public MagicalAttack(StatsSet params) { _power = params.getDouble("power", 0); _overHit = params.getBoolean("overHit", false); _debuffModifier = params.getDouble("debuffModifier", 1); } @Override public L2EffectType getEffectType() { return L2EffectType.MAGICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { // TODO: Unhardcode Cubic Skill to avoid double damage if (effector.isAlikeDead() || (skill.getId() == 4049)) { return; } if (effected.isPlayer() && effected.getActingPlayer().isFakeDeath()) { effected.stopFakeDeath(true); } if (_overHit && effected.isAttackable()) { ((L2Attackable) effected).overhitEnabled(true); } final boolean sps = skill.useSpiritShot() && effector.isChargedShot(ShotType.SPIRITSHOTS); final boolean bss = skill.useSpiritShot() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); final boolean mcrit = Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill); double damage = Formulas.calcMagicDam(effector, effected, skill, effector.getMAtk(), _power, effected.getMDef(), sps, bss, mcrit); // Apply debuff mod if (effected.getEffectList().hasDebuffs()) { damage *= _debuffModifier; } // Manage attack or cast break of the target (calculating rate, sending message...) if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage)) { effected.breakAttack(); effected.breakCast(); } // Shield Deflect Magic: Reflect all damage on caster. if (effected.getStat().getValue(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0) > Rnd.get(100)) { effector.reduceCurrentHp(damage, effected, skill, false, false, mcrit, true); } else { effected.reduceCurrentHp(damage, effector, skill, false, false, mcrit, false); effector.sendDamageMessage(effected, skill, (int) damage, mcrit, false); } } }