/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.ShotType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.items.type.CrystalType; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.model.stats.Stats; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.ExMagicAttackInfo; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * Heal effect implementation. * @author UnAfraid */ public final class Heal extends AbstractEffect { private final double _power; public Heal(StatsSet params) { _power = params.getDouble("power", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.HEAL; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (effected.isDead() || effected.isDoor() || effected.isHpBlocked()) { return; } if ((effected != effector) && effected.isAffected(EffectFlag.FACEOFF)) { return; } double amount = _power; double staticShotBonus = 0; double mAtkMul = 1; final boolean sps = skill.isMagic() && effector.isChargedShot(ShotType.SPIRITSHOTS); final boolean bss = skill.isMagic() && effector.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); final double shotsBonus = effector.getStat().getValue(Stats.SHOTS_BONUS); if (((sps || bss) && (effector.isPlayer() && effector.getActingPlayer().isMageClass())) || effector.isSummon()) { staticShotBonus = skill.getMpConsume(); // static bonus for spiritshots mAtkMul = bss ? 4 * shotsBonus : 2 * shotsBonus; staticShotBonus *= bss ? 2.4 : 1.0; } else if ((sps || bss) && effector.isNpc()) { staticShotBonus = 2.4 * skill.getMpConsume(); // always blessed spiritshots mAtkMul = 4 * shotsBonus; } else { // no static bonus // grade dynamic bonus final L2ItemInstance weaponInst = effector.getActiveWeaponInstance(); if (weaponInst != null) { mAtkMul = weaponInst.getItem().getCrystalType() == CrystalType.S84 ? 4 : weaponInst.getItem().getCrystalType() == CrystalType.S80 ? 2 : 1; } // shot dynamic bonus mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1; } if (!skill.isStatic()) { amount += staticShotBonus + Math.sqrt(mAtkMul * effector.getMAtk()); amount = effected.getStat().getValue(Stats.HEAL_EFFECT, amount); // Heal critic, since CT2.3 Gracia Final if (skill.isMagic() && Formulas.calcCrit(skill.getMagicCriticalRate(), effector, effected, skill)) { amount *= 3; effector.sendPacket(SystemMessageId.M_CRITICAL); effector.sendPacket(new ExMagicAttackInfo(effector.getObjectId(), effected.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL)); if (effected.isPlayer() && (effected != effector)) { effected.sendPacket(new ExMagicAttackInfo(effector.getObjectId(), effected.getObjectId(), ExMagicAttackInfo.CRITICAL_HEAL)); } } } // Prevents overheal amount = Math.min(amount, effected.getMaxRecoverableHp() - effected.getCurrentHp()); if (amount != 0) { final double newHp = amount + effected.getCurrentHp(); effected.setCurrentHp(newHp, false); effected.broadcastStatusUpdate(effector); } if (effected.isPlayer()) { if (skill.getId() == 4051) { effected.sendPacket(SystemMessageId.REJUVENATING_HP); } else { if (effector.isPlayer() && (effector != effected)) { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_HAS_BEEN_RESTORED_BY_C1); sm.addString(effector.getName()); sm.addInt((int) amount); effected.sendPacket(sm); } else { final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_HAS_BEEN_RESTORED); sm.addInt((int) amount); effected.sendPacket(sm); } } } } }