/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.data.xml.impl.NpcData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; /** * Headquarter Create effect implementation. * @author Adry_85 */ public final class HeadquarterCreate extends AbstractEffect { private static final int HQ_NPC_ID = 35062; private final boolean _isAdvanced; public HeadquarterCreate(StatsSet params) { _isAdvanced = params.getBoolean("isAdvanced", false); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { final L2PcInstance player = effector.getActingPlayer(); if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId())) { return; } final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced); flag.setTitle(player.getClan().getName()); flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp()); flag.setHeading(player.getHeading()); flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50); } }