/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import com.l2jmobius.gameserver.enums.ShotType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Attackable;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.AbnormalType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* Fatal Blow effect implementation.
* @author Adry_85
*/
public final class FatalBlow extends AbstractEffect
{
private final double _power;
private final double _chance;
private final double _criticalChance;
private final boolean _overHit;
private final Set _abnormals;
private final double _abnormalPower;
public FatalBlow(StatsSet params)
{
_power = params.getDouble("power", 0);
_chance = params.getDouble("chance", 0);
_criticalChance = params.getDouble("criticalChance", 0);
_overHit = params.getBoolean("overHit", false);
final String abnormals = params.getString("abnormalType", null);
if ((abnormals != null) && !abnormals.isEmpty())
{
_abnormals = new HashSet<>();
for (String slot : abnormals.split(";"))
{
_abnormals.add(AbnormalType.getAbnormalType(slot));
}
}
else
{
_abnormals = Collections. emptySet();
}
_abnormalPower = params.getDouble("abnormalPower", 1);
}
@Override
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
{
return !Formulas.calcPhysicalSkillEvasion(effector, effected, skill) && Formulas.calcBlowSuccess(effector, effected, skill, _chance);
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.PHYSICAL_ATTACK;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if (effector.isAlikeDead())
{
return;
}
if (_overHit && effected.isAttackable())
{
((L2Attackable) effected).overhitEnabled(true);
}
double power = _power;
// Check if we apply an abnormal modifier
if (_abnormals.stream().anyMatch(effected::hasAbnormalType))
{
power += _abnormalPower;
}
final boolean ss = skill.useSoulShot() && effector.isChargedShot(ShotType.SOULSHOTS);
final byte shld = Formulas.calcShldUse(effector, effected);
double damage = Formulas.calcBlowDamage(effector, effected, skill, false, power, shld, ss);
final boolean crit = Formulas.calcCrit(_criticalChance, effector, effected, skill);
if (crit)
{
damage *= 2;
}
// Check if damage should be reflected
Formulas.calcDamageReflected(effector, effected, skill, true);
final double damageCap = effected.getStat().getValue(Stats.DAMAGE_LIMIT);
if (damageCap > 0)
{
damage = Math.min(damage, damageCap);
}
effected.reduceCurrentHp(damage, effector, skill, false, false, true, false);
// Manage attack or cast break of the target (calculating rate, sending message...)
if (!effected.isRaid() && Formulas.calcAtkBreak(effected, damage))
{
effected.breakAttack();
effected.breakCast();
}
effector.sendDamageMessage(effected, skill, (int) damage, true, false);
}
}