/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.AbnormalType; import com.l2jmobius.gameserver.model.skills.Skill; /** * Detection effect implementation. * @author UnAfraid */ public final class Detection extends AbstractEffect { public Detection(StatsSet params) { } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (!effector.isPlayer() || !effected.isPlayer()) { return; } final L2PcInstance player = effector.getActingPlayer(); final L2PcInstance target = effected.getActingPlayer(); final boolean hasParty = player.isInParty(); final boolean hasClan = player.getClanId() > 0; final boolean hasAlly = player.getAllyId() > 0; if (target.isInvisible()) { if (hasParty && (target.isInParty()) && (player.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId())) { return; } else if (hasClan && (player.getClanId() == target.getClanId())) { return; } else if (hasAlly && (player.getAllyId() == target.getAllyId())) { return; } // Remove Hide. target.getEffectList().stopSkillEffects(true, AbnormalType.HIDE); } } }