/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.ArrayList; import java.util.List; import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.model.L2World; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; /** * Confuse effect implementation. * @author littlecrow */ public final class Confuse extends AbstractEffect { private final int _chance; public Confuse(StatsSet params) { _chance = params.getInt("chance", 100); } @Override public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) { return Formulas.calcProbability(_chance, effector, effected, skill); } @Override public long getEffectFlags() { return EffectFlag.CONFUSED.getMask(); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { effected.getAI().notifyEvent(CtrlEvent.EVT_CONFUSED); final List targetList = new ArrayList<>(); // Getting the possible targets L2World.getInstance().forEachVisibleObject(effected, L2Character.class, targetList::add); // if there is no target, exit function if (!targetList.isEmpty()) { // Choosing randomly a new target final L2Character target = targetList.get(Rnd.nextInt(targetList.size())); // Attacking the target effected.setTarget(target); effected.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } } }