/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.ai.CtrlIntention;
import com.l2jmobius.gameserver.model.L2World;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Formulas;
/**
* Confuse effect implementation.
* @author littlecrow
*/
public final class Confuse extends AbstractEffect
{
private final int _chance;
public Confuse(StatsSet params)
{
_chance = params.getInt("chance", 100);
}
@Override
public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill)
{
return Formulas.calcProbability(_chance, effector, effected, skill);
}
@Override
public long getEffectFlags()
{
return EffectFlag.CONFUSED.getMask();
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
effected.getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
final List targetList = new ArrayList<>();
// Getting the possible targets
L2World.getInstance().forEachVisibleObject(effected, L2Character.class, targetList::add);
// if there is no target, exit function
if (!targetList.isEmpty())
{
// Choosing randomly a new target
final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
// Attacking the target
effected.setTarget(target);
effected.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
}
}
}