/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.ThreadPoolManager; import com.l2jmobius.gameserver.data.xml.impl.SkillData; import com.l2jmobius.gameserver.enums.SubclassInfoType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.AcquireSkillList; import com.l2jmobius.gameserver.network.serverpackets.ExSubjobInfo; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; import com.l2jmobius.gameserver.network.serverpackets.ability.ExAcquireAPSkillList; /** * @author Sdw */ public class ClassChange extends AbstractEffect { private final int _index; private final static int IDENTITY_CRISIS_SKILL_ID = 1570; public ClassChange(StatsSet params) { _index = params.getInt("index", 0); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (effected.isPlayer()) { final L2PcInstance player = effected.getActingPlayer(); // TODO: FIX ME - Executing 1 second later otherwise interupted exception during storeCharBase() ThreadPoolManager.getInstance().scheduleGeneral(() -> { final int activeClass = player.getClassId().getId(); if (!player.setActiveClass(_index)) { player.sendMessage("You cannot switch your class right now!"); return; } final Skill identifyCrisis = SkillData.getInstance().getSkill(IDENTITY_CRISIS_SKILL_ID, 1); if (identifyCrisis != null) { identifyCrisis.applyEffects(player, player); } final SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_SUCCESSFULLY_SWITCHED_S1_TO_S2); msg.addClassId(activeClass); msg.addClassId(player.getClassId().getId()); player.sendPacket(msg); player.broadcastUserInfo(); player.sendPacket(new AcquireSkillList(player)); player.sendPacket(new ExSubjobInfo(player, SubclassInfoType.CLASS_CHANGED)); player.sendPacket(new ExAcquireAPSkillList(player)); }, 1000); } } }