/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.Arrays;
import java.util.Set;
import java.util.stream.Collectors;
import com.l2jmobius.gameserver.ai.CtrlEvent;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.skills.BuffInfo;
import com.l2jmobius.gameserver.model.skills.Skill;
/**
* Block Actions effect implementation.
* @author mkizub
*/
public final class BlockActions extends AbstractEffect
{
private final Set _allowedSkills;
public BlockActions(StatsSet params)
{
final String[] allowedSkills = params.getString("allowedSkills", "").split(";");
_allowedSkills = Arrays.stream(allowedSkills).filter(s -> !s.isEmpty()).map(Integer::parseInt).collect(Collectors.toSet());
}
@Override
public long getEffectFlags()
{
return _allowedSkills.isEmpty() ? EffectFlag.BLOCK_ACTIONS.getMask() : EffectFlag.CONDITIONAL_BLOCK_ACTIONS.getMask();
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BLOCK_ACTIONS;
}
@Override
public void onStart(L2Character effector, L2Character effected, Skill skill)
{
_allowedSkills.stream().forEach(effected::addBlockActionsAllowedSkill);
effected.startParalyze();
}
@Override
public void onExit(BuffInfo info)
{
final L2Character effected = info.getEffected();
_allowedSkills.stream().forEach(effected::removeBlockActionsAllowedSkill);
if (!effected.isPlayer())
{
effected.getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
}