/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.Arrays; import java.util.Set; import java.util.stream.Collectors; import com.l2jmobius.gameserver.ai.CtrlEvent; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; /** * Block Actions effect implementation. * @author mkizub */ public final class BlockActions extends AbstractEffect { private final Set _allowedSkills; public BlockActions(StatsSet params) { final String[] allowedSkills = params.getString("allowedSkills", "").split(";"); _allowedSkills = Arrays.stream(allowedSkills).filter(s -> !s.isEmpty()).map(Integer::parseInt).collect(Collectors.toSet()); } @Override public long getEffectFlags() { return _allowedSkills.isEmpty() ? EffectFlag.BLOCK_ACTIONS.getMask() : EffectFlag.CONDITIONAL_BLOCK_ACTIONS.getMask(); } @Override public L2EffectType getEffectType() { return L2EffectType.BLOCK_ACTIONS; } @Override public void onStart(L2Character effector, L2Character effected, Skill skill) { _allowedSkills.stream().forEach(effected::addBlockActionsAllowedSkill); effected.startParalyze(); } @Override public void onExit(BuffInfo info) { final L2Character effected = info.getEffected(); _allowedSkills.stream().forEach(effected::removeBlockActionsAllowedSkill); if (!effected.isPlayer()) { effected.getAI().notifyEvent(CtrlEvent.EVT_THINK); } } }