/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.ArrayList; import java.util.List; import com.l2jmobius.gameserver.enums.StatModifierType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsInCombat; import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.type.ArmorType; import com.l2jmobius.gameserver.model.items.type.WeaponType; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Stats; /** * @author Sdw */ public abstract class AbstractStatEffect extends AbstractEffect { protected final Stats _addStat; protected final Stats _mulStat; protected final double _amount; protected final StatModifierType _mode; protected final List _conditions = new ArrayList<>(); public AbstractStatEffect(StatsSet params, Stats stat) { this(params, stat, stat); } public AbstractStatEffect(StatsSet params, Stats mulStat, Stats addStat) { _addStat = addStat; _mulStat = mulStat; _amount = params.getDouble("amount", 0); _mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF); int weaponTypesMask = 0; final List weaponTypes = params.getList("weaponType", String.class); if (weaponTypes != null) { for (String weaponType : weaponTypes) { try { weaponTypesMask |= WeaponType.valueOf(weaponType).mask(); } catch (IllegalArgumentException e) { final IllegalArgumentException exception = new IllegalArgumentException("weaponType should contain WeaponType enum value but found " + weaponType); exception.addSuppressed(e); throw exception; } } } int armorTypesMask = 0; final List armorTypes = params.getList("armorType", String.class); if (armorTypes != null) { for (String armorType : armorTypes) { try { armorTypesMask |= ArmorType.valueOf(armorType).mask(); } catch (IllegalArgumentException e) { final IllegalArgumentException exception = new IllegalArgumentException("armorTypes should contain ArmorType enum value but found " + armorType); exception.addSuppressed(e); throw exception; } } } if (weaponTypesMask != 0) { _conditions.add(new ConditionUsingItemType(weaponTypesMask)); } if (armorTypesMask != 0) { _conditions.add(new ConditionUsingItemType(armorTypesMask)); } if (params.contains("inCombat")) { _conditions.add(new ConditionPlayerIsInCombat(params.getBoolean("inCombat"))); } } @Override public void pump(L2Character effected, Skill skill) { if (_conditions.isEmpty() || _conditions.stream().allMatch(cond -> cond.test(effected, effected, skill))) { switch (_mode) { case DIFF: { effected.getStat().mergeAdd(_addStat, _amount); break; } case PER: { effected.getStat().mergeMul(_mulStat, (_amount / 100) + 1); break; } } } } }