/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jmobius.gameserver.enums.StatModifierType;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.conditions.Condition;
import com.l2jmobius.gameserver.model.conditions.ConditionPlayerIsInCombat;
import com.l2jmobius.gameserver.model.conditions.ConditionUsingItemType;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.items.type.ArmorType;
import com.l2jmobius.gameserver.model.items.type.WeaponType;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.stats.Stats;
/**
* @author Sdw
*/
public abstract class AbstractStatEffect extends AbstractEffect
{
protected final Stats _addStat;
protected final Stats _mulStat;
protected final double _amount;
protected final StatModifierType _mode;
protected final List _conditions = new ArrayList<>();
public AbstractStatEffect(StatsSet params, Stats stat)
{
this(params, stat, stat);
}
public AbstractStatEffect(StatsSet params, Stats mulStat, Stats addStat)
{
_addStat = addStat;
_mulStat = mulStat;
_amount = params.getDouble("amount", 0);
_mode = params.getEnum("mode", StatModifierType.class, StatModifierType.DIFF);
int weaponTypesMask = 0;
final List weaponTypes = params.getList("weaponType", String.class);
if (weaponTypes != null)
{
for (String weaponType : weaponTypes)
{
try
{
weaponTypesMask |= WeaponType.valueOf(weaponType).mask();
}
catch (IllegalArgumentException e)
{
final IllegalArgumentException exception = new IllegalArgumentException("weaponType should contain WeaponType enum value but found " + weaponType);
exception.addSuppressed(e);
throw exception;
}
}
}
int armorTypesMask = 0;
final List armorTypes = params.getList("armorType", String.class);
if (armorTypes != null)
{
for (String armorType : armorTypes)
{
try
{
armorTypesMask |= ArmorType.valueOf(armorType).mask();
}
catch (IllegalArgumentException e)
{
final IllegalArgumentException exception = new IllegalArgumentException("armorTypes should contain ArmorType enum value but found " + armorType);
exception.addSuppressed(e);
throw exception;
}
}
}
if (weaponTypesMask != 0)
{
_conditions.add(new ConditionUsingItemType(weaponTypesMask));
}
if (armorTypesMask != 0)
{
_conditions.add(new ConditionUsingItemType(armorTypesMask));
}
if (params.contains("inCombat"))
{
_conditions.add(new ConditionPlayerIsInCombat(params.getBoolean("inCombat")));
}
}
@Override
public void pump(L2Character effected, Skill skill)
{
if (_conditions.isEmpty() || _conditions.stream().allMatch(cond -> cond.test(effected, effected, skill)))
{
switch (_mode)
{
case DIFF:
{
effected.getStat().mergeAdd(_addStat, _amount);
break;
}
case PER:
{
effected.getStat().mergeMul(_mulStat, (_amount / 100) + 1);
break;
}
}
}
}
}