/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillconditionhandlers; import com.l2jmobius.gameserver.data.xml.impl.ClanHallData; import com.l2jmobius.gameserver.enums.ResidenceType; import com.l2jmobius.gameserver.instancemanager.CastleManager; import com.l2jmobius.gameserver.instancemanager.FortManager; import com.l2jmobius.gameserver.model.L2Clan; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.ISkillCondition; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author Sdw */ public class OpHomeSkillCondition implements ISkillCondition { private final ResidenceType _type; public OpHomeSkillCondition(StatsSet params) { _type = params.getEnum("type", ResidenceType.class); } @Override public boolean canUse(L2Character caster, Skill skill, L2Object target) { if (caster.isPlayer()) { final L2Clan clan = caster.getActingPlayer().getClan(); if (clan != null) { switch (_type) { case CASTLE: { return CastleManager.getInstance().getCastleByOwner(clan) != null; } case FORTRESS: { return FortManager.getInstance().getFortByOwner(clan) != null; } case CLANHALL: { return ClanHallData.getInstance().getClanHallByClan(clan) != null; } } } } return false; } }