/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExChooseInventoryAttributeItem; public class EnchantAttribute implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM); return false; } final L2PcInstance activeChar = playable.getActingPlayer(); if (activeChar.isCastingNow()) { return false; } if (activeChar.isEnchanting()) { activeChar.sendPacket(SystemMessageId.ANOTHER_ENCHANTMENT_IS_IN_PROGRESS_PLEASE_COMPLETE_THE_PREVIOUS_TASK_THEN_TRY_AGAIN); return false; } activeChar.setActiveEnchantAttrItemId(item.getObjectId()); activeChar.sendPacket(new ExChooseInventoryAttributeItem(activeChar, item)); return true; } }