/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.group; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import ai.AbstractNpcAI; /** * Bloody Swampland AI. * @author St3eT */ public final class BloodySwampland extends AbstractNpcAI { // NPCs private static final int COLLECTOR = 23171; // Corpse Collector public BloodySwampland() { addAttackId(COLLECTOR); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { if (npc.isScriptValue(0) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.3))) { addSkillCastDesire(npc, attacker, npc.getParameters().getSkillHolder("Skill01_ID"), 23); npc.setScriptValue(1); } return super.onAttack(npc, attacker, damage, isSummon); } public static void main(String[] args) { new BloodySwampland(); } }