/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import java.util.Collections; import java.util.Comparator; import java.util.LinkedList; import java.util.List; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.handler.ITargetTypeHandler; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.instance.L2SiegeFlagInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.targets.L2TargetType; import com.l2jmobius.gameserver.model.zone.ZoneId; import com.l2jmobius.gameserver.network.SystemMessageId; /** * Area Friendly target handler implementation. * @author Adry_85, Zoey76 */ public class AreaFriendly implements ITargetTypeHandler { private static final CharComparator CHAR_COMPARATOR = new CharComparator(); @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { final L2PcInstance player = activeChar.getActingPlayer(); if (!checkTarget(player, target) && (skill.getCastRange() >= 0)) { player.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET); return EMPTY_TARGET_LIST; } if (onlyFirst) { return new L2Character[] { target }; } if (player.getActingPlayer().isInOlympiadMode()) { return new L2Character[] { player }; } final List targetList = new LinkedList<>(); if (target != null) { // Add target to target list. targetList.add(target); final int maxTargets = skill.getAffectLimit(); for (L2Character obj : target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) { if ((maxTargets > 0) && (targetList.size() >= maxTargets)) { break; } if (!checkTarget(player, obj) || (obj == activeChar)) { continue; } targetList.add(obj); } // Sort creatures, the most injured first. Collections.sort(targetList, CHAR_COMPARATOR); } if (targetList.isEmpty()) { return EMPTY_TARGET_LIST; } return targetList.toArray(new L2Character[targetList.size()]); } private boolean checkTarget(L2PcInstance activeChar, L2Character target) { if (!GeoData.getInstance().canSeeTarget(activeChar, target)) { return false; } if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster()) { return false; } // GMs and hidden creatures. if (target.isInvisible()) { return false; } if (target.isPlayable()) { L2PcInstance targetPlayer = target.getActingPlayer(); if (activeChar == targetPlayer) { return true; } if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode()) { return false; } if (activeChar.isInDuelWith(target)) { return false; } if (activeChar.isInPartyWith(target)) { return true; } // Only siege allies. if (activeChar.isInSiege() && !activeChar.isOnSameSiegeSideWith(targetPlayer)) { return false; } if (target.isInsideZone(ZoneId.PVP)) { return false; } if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target)) { return true; } if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getReputation() < 0)) { return false; } } return true; } static class CharComparator implements Comparator { @Override public int compare(L2Character char1, L2Character char2) { return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp())); } } @Override public Enum getTargetType() { return L2TargetType.AREA_FRIENDLY; } }