/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.Config; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; /** * Checks Sweeper conditions: * * If two or more conditions aren't meet at the same time, one message per condition will be shown. * @author Zoey76 */ public class ConditionPlayerCanSweep extends Condition { private final boolean _val; public ConditionPlayerCanSweep(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { boolean canSweep = false; if (effector.getActingPlayer() != null) { final L2PcInstance sweeper = effector.getActingPlayer(); if (skill != null) { final L2Object[] targets = skill.getTargetList(sweeper); if (targets != null) { L2Attackable target; for (L2Object objTarget : targets) { if (objTarget instanceof L2Attackable) { target = (L2Attackable) objTarget; if (target.isDead()) { if (target.isSpoiled()) { canSweep = target.checkSpoilOwner(sweeper, true); canSweep &= !target.isOldCorpse(sweeper, Config.CORPSE_CONSUME_SKILL_ALLOWED_TIME_BEFORE_DECAY, true); canSweep &= sweeper.getInventory().checkInventorySlotsAndWeight(target.getSpoilLootItems(), true, true); } else { sweeper.sendPacket(SystemMessageId.SWEEPER_FAILED_TARGET_NOT_SPOILED); } } } } } } } return (_val == canSweep); } }