/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jmobius.gameserver.model;
import java.util.HashSet;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ScheduledFuture;
import java.util.function.Predicate;
import com.l2jmobius.gameserver.ThreadPoolManager;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.events.EventDispatcher;
import com.l2jmobius.gameserver.model.events.impl.character.OnCreatureSee;
/**
* @author UnAfraid
*/
public class CreatureContainer
{
private final Set _seen = ConcurrentHashMap.newKeySet();
private final L2Character _owner;
private final int _range;
private ScheduledFuture> _task;
private Predicate _condition = null;
public CreatureContainer(L2Character owner, int range, Predicate condition)
{
_owner = owner;
_range = range;
_condition = condition;
start();
}
public L2Character getOwner()
{
return _owner;
}
public int getRange()
{
return _range;
}
/**
* Starts the task that scans for new creatures
*/
public void start()
{
if ((_task == null) || _task.isDone())
{
_task = ThreadPoolManager.getInstance().scheduleAiAtFixedRate(this::update, 1000L, 1000L);
}
}
/**
* @return {@code false} if the task could not be cancelled, typically because it has already completed normally; {@code true} otherwise
*/
public boolean stop()
{
return (_task != null) && !_task.isDone() && _task.cancel(false);
}
/**
* Resets the creatures container, all previously seen creature will be discarded and next time update method is called will notify for each creature that owner sees!
*/
public void reset()
{
_seen.clear();
}
/**
* Scans around the npc and notifies about new creature owner seen
*/
private void update()
{
final Set verified = new HashSet<>();
L2World.getInstance().forEachVisibleObjectInRange(_owner, L2Character.class, _range, creature ->
{
if ((_condition == null) || _condition.test(creature))
{
if (_seen.add(creature.getObjectId()))
{
EventDispatcher.getInstance().notifyEventAsync(new OnCreatureSee(_owner, creature), _owner);
}
verified.add(creature.getObjectId());
}
});
_seen.retainAll(verified);
}
}