/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.model.conditions; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.network.SystemMessageId; /** * Player Can Summon Siege Golem implementation. * @author Adry_85 */ public class ConditionPlayerCanSummonSiegeGolem extends Condition { private final boolean _val; public ConditionPlayerCanSummonSiegeGolem(boolean val) { _val = val; } @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return !_val; } final L2PcInstance player = effector.getActingPlayer(); boolean canSummonSiegeGolem = true; if (player.isAlikeDead() || player.isCursedWeaponEquipped() || (player.getClan() == null)) { canSummonSiegeGolem = false; } final Castle castle = CastleManager.getInstance().getCastle(player); final Fort fort = FortManager.getInstance().getFort(player); if ((castle == null) && (fort == null)) { canSummonSiegeGolem = false; } if (((fort != null) && (fort.getResidenceId() == 0)) || ((castle != null) && (castle.getResidenceId() == 0))) { player.sendPacket(SystemMessageId.INVALID_TARGET); canSummonSiegeGolem = false; } else if (((castle != null) && !castle.getSiege().isInProgress()) || ((fort != null) && !fort.getSiege().isInProgress())) { player.sendPacket(SystemMessageId.INVALID_TARGET); canSummonSiegeGolem = false; } else if ((player.getClanId() != 0) && (((castle != null) && (castle.getSiege().getAttackerClan(player.getClanId()) == null)) || ((fort != null) && (fort.getSiege().getAttackerClan(player.getClanId()) == null)))) { player.sendPacket(SystemMessageId.INVALID_TARGET); canSummonSiegeGolem = false; } return (_val == canSummonSiegeGolem); } }