/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.List; import java.util.stream.Collectors; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.util.Rnd; /** * Randomize Hate effect implementation. */ public final class RandomizeHate extends AbstractEffect { private final int _chance; public RandomizeHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _chance = params.getInt("chance", 100); } @Override public boolean calcSuccess(BuffInfo info) { return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill()); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if ((info.getEffected() == null) || (info.getEffected() == info.getEffector()) || !info.getEffected().isAttackable()) { return; } final L2Attackable effectedMob = (L2Attackable) info.getEffected(); final List aggroList = effectedMob.getAggroList().keySet().stream().filter(c -> c != info.getEffector()).collect(Collectors.toList()); if (aggroList.isEmpty()) { return; } // Choosing randomly a new target final L2Character target = aggroList.get(Rnd.get(aggroList.size())); final int hate = effectedMob.getHating(info.getEffector()); effectedMob.stopHating(info.getEffector()); effectedMob.addDamageHate(target, 0, hate); } }