/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.itemhandlers; import java.util.List; import java.util.logging.Level; import java.util.stream.Collectors; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.util.Broadcast; /** * Beast SoulShot Handler * @author Tempy */ public class BeastSoulShot implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.YOUR_PET_CANNOT_CARRY_THIS_ITEM); return false; } final L2PcInstance activeOwner = playable.getActingPlayer(); if (!activeOwner.hasSummon()) { activeOwner.sendPacket(SystemMessageId.PETS_AND_SERVITORS_ARE_NOT_AVAILABLE_AT_THIS_TIME); return false; } final L2Summon pet = playable.getPet(); if ((pet != null) && pet.isDead()) { activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT); return false; } final List aliveServitor = playable.getServitors().values().stream().filter(s -> !s.isDead()).collect(Collectors.toList()); if (aliveServitor.isEmpty()) { activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET_OR_SERVITOR_SAD_ISN_T_IT); return false; } final int itemId = item.getId(); final long shotCount = item.getCount(); final SkillHolder[] skills = item.getItem().getSkills(); short shotConsumption = 0; if (pet != null) { if (!pet.isChargedShot(ShotType.SOULSHOTS)) { shotConsumption += pet.getSoulShotsPerHit(); } } for (L2Summon servitors : aliveServitor) { if (!servitors.isChargedShot(ShotType.SOULSHOTS)) { shotConsumption += servitors.getSoulShotsPerHit(); } } if (skills == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!"); return false; } if (shotCount < shotConsumption) { // Not enough Soulshots to use. if (!activeOwner.disableAutoShot(itemId)) { activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR); } return false; } // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task. if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) { if (!activeOwner.disableAutoShot(itemId)) { activeOwner.sendPacket(SystemMessageId.YOU_DON_T_HAVE_ENOUGH_SOULSHOTS_NEEDED_FOR_A_PET_SERVITOR); } return false; } // Pet uses the power of spirit. activeOwner.sendPacket(SystemMessageId.YOUR_PET_USES_SPIRITSHOT); if (pet != null) { if (!pet.isChargedShot(ShotType.SOULSHOTS)) { pet.setChargedShot(ShotType.SOULSHOTS, true); // Visual effect change if player has equipped Ruby lvl 3 or higher if ((activeOwner.getInventory().getItemByItemId(38859) != null) && (activeOwner.getInventory().getItemByItemId(38859).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17817, 1, 0, 0), 600); } else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && (activeOwner.getInventory().getItemByItemId(38858).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17816, 1, 0, 0), 600); } else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && (activeOwner.getInventory().getItemByItemId(38857).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, 17815, 1, 0, 0), 600); } else { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(pet, pet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); } } } aliveServitor.forEach(s -> { if (!s.isChargedShot(ShotType.SOULSHOTS)) { s.setChargedShot(ShotType.SOULSHOTS, true); // Visual effect change if player has equipped Ruby lvl 3 or higher if ((activeOwner.getInventory().getItemByItemId(38859) != null) && (activeOwner.getInventory().getItemByItemId(38859).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17817, 1, 0, 0), 600); } else if ((activeOwner.getInventory().getItemByItemId(38858) != null) && (activeOwner.getInventory().getItemByItemId(38858).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17816, 1, 0, 0), 600); } else if ((activeOwner.getInventory().getItemByItemId(38857) != null) && (activeOwner.getInventory().getItemByItemId(38857).isEquipped())) { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, 17815, 1, 0, 0), 600); } else { Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(s, s, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); } } }); return true; } }