/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.items; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.Collections; import java.util.LinkedHashMap; import java.util.List; import java.util.Map; import java.util.function.Consumer; import java.util.function.Predicate; import java.util.logging.Logger; import java.util.stream.Collectors; import com.l2jmobius.Config; import com.l2jmobius.gameserver.datatables.ItemTable; import com.l2jmobius.gameserver.enums.AttributeType; import com.l2jmobius.gameserver.enums.ItemGrade; import com.l2jmobius.gameserver.enums.ItemSkillType; import com.l2jmobius.gameserver.model.L2ExtractableProduct; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.PcCondOverride; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent; import com.l2jmobius.gameserver.model.commission.CommissionItemType; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.events.ListenersContainer; import com.l2jmobius.gameserver.model.holders.ItemChanceHolder; import com.l2jmobius.gameserver.model.holders.ItemSkillHolder; import com.l2jmobius.gameserver.model.interfaces.IIdentifiable; import com.l2jmobius.gameserver.model.items.enchant.attribute.AttributeHolder; import com.l2jmobius.gameserver.model.items.type.ActionType; import com.l2jmobius.gameserver.model.items.type.CrystalType; import com.l2jmobius.gameserver.model.items.type.EtcItemType; import com.l2jmobius.gameserver.model.items.type.ItemType; import com.l2jmobius.gameserver.model.items.type.MaterialType; import com.l2jmobius.gameserver.model.stats.Stats; import com.l2jmobius.gameserver.model.stats.functions.FuncAdd; import com.l2jmobius.gameserver.model.stats.functions.FuncSet; import com.l2jmobius.gameserver.model.stats.functions.FuncTemplate; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; /** * This class contains all informations concerning the item (weapon, armor, etc).
* Mother class of : * */ public abstract class L2Item extends ListenersContainer implements IIdentifiable { protected static final Logger LOGGER = Logger.getLogger(L2Item.class.getName()); public static final int TYPE1_WEAPON_RING_EARRING_NECKLACE = 0; public static final int TYPE1_SHIELD_ARMOR = 1; public static final int TYPE1_ITEM_QUESTITEM_ADENA = 4; public static final int TYPE2_WEAPON = 0; public static final int TYPE2_SHIELD_ARMOR = 1; public static final int TYPE2_ACCESSORY = 2; public static final int TYPE2_QUEST = 3; public static final int TYPE2_MONEY = 4; public static final int TYPE2_OTHER = 5; public static final int SLOT_NONE = 0x0000; public static final int SLOT_UNDERWEAR = 0x0001; public static final int SLOT_R_EAR = 0x0002; public static final int SLOT_L_EAR = 0x0004; public static final int SLOT_LR_EAR = 0x00006; public static final int SLOT_NECK = 0x0008; public static final int SLOT_R_FINGER = 0x0010; public static final int SLOT_L_FINGER = 0x0020; public static final int SLOT_LR_FINGER = 0x0030; public static final int SLOT_HEAD = 0x0040; public static final int SLOT_R_HAND = 0x0080; public static final int SLOT_L_HAND = 0x0100; public static final int SLOT_GLOVES = 0x0200; public static final int SLOT_CHEST = 0x0400; public static final int SLOT_LEGS = 0x0800; public static final int SLOT_FEET = 0x1000; public static final int SLOT_BACK = 0x2000; public static final int SLOT_LR_HAND = 0x4000; public static final int SLOT_FULL_ARMOR = 0x8000; public static final int SLOT_HAIR = 0x010000; public static final int SLOT_ALLDRESS = 0x020000; public static final int SLOT_HAIR2 = 0x040000; public static final int SLOT_HAIRALL = 0x080000; public static final int SLOT_R_BRACELET = 0x100000; public static final int SLOT_L_BRACELET = 0x200000; public static final int SLOT_DECO = 0x400000; public static final int SLOT_BELT = 0x10000000; public static final int SLOT_BROOCH = 0x20000000; public static final int SLOT_BROOCH_JEWEL = 0x40000000; public static final int SLOT_WOLF = -100; public static final int SLOT_HATCHLING = -101; public static final int SLOT_STRIDER = -102; public static final int SLOT_BABYPET = -103; public static final int SLOT_GREATWOLF = -104; public static final int SLOT_MULTI_ALLWEAPON = SLOT_LR_HAND | SLOT_R_HAND; private int _itemId; private int _displayId; private String _name; private String _icon; private int _weight; private boolean _stackable; private MaterialType _materialType; private CrystalType _crystalType; private int _equipReuseDelay; private int _duration; private int _time; private int _autoDestroyTime; private int _bodyPart; private int _referencePrice; private int _crystalCount; private boolean _sellable; private boolean _dropable; private boolean _destroyable; private boolean _tradeable; private boolean _depositable; private int _enchantable; private boolean _elementable; private boolean _questItem; private boolean _freightable; private boolean _allow_self_resurrection; private boolean _is_oly_restricted; private boolean _is_coc_restricted; private boolean _for_npc; private boolean _common; private boolean _heroItem; private boolean _pvpItem; private boolean _immediate_effect; private boolean _ex_immediate_effect; private int _defaultEnchantLevel; private ActionType _defaultAction; protected int _type1; // needed for item list (inventory) protected int _type2; // different lists for armor, weapon, etc private Map _elementals = null; protected List _funcTemplates; protected List _preConditions; private List _skills; private List _createItems; private int _useSkillDisTime; private int _reuseDelay; private int _sharedReuseGroup; private CommissionItemType _commissionItemType; private int _compoundItem; private float _compoundChance; private boolean _isAppearanceable; private boolean _isBlessed; /** * Constructor of the L2Item that fill class variables.
*
* @param set : StatsSet corresponding to a set of couples (key,value) for description of the item */ protected L2Item(StatsSet set) { set(set); } public void set(StatsSet set) { _itemId = set.getInt("item_id"); _displayId = set.getInt("displayId", _itemId); _name = set.getString("name"); _icon = set.getString("icon", null); _weight = set.getInt("weight", 0); _materialType = set.getEnum("material", MaterialType.class, MaterialType.STEEL); _equipReuseDelay = set.getInt("equip_reuse_delay", 0) * 1000; _duration = set.getInt("duration", -1); _time = set.getInt("time", -1); _autoDestroyTime = set.getInt("auto_destroy_time", -1) * 1000; _bodyPart = ItemTable._slots.get(set.getString("bodypart", "none")); _referencePrice = set.getInt("price", 0); _crystalType = set.getEnum("crystal_type", CrystalType.class, CrystalType.NONE); _crystalCount = set.getInt("crystal_count", 0); _stackable = set.getBoolean("is_stackable", false); _sellable = set.getBoolean("is_sellable", true); _dropable = set.getBoolean("is_dropable", true); _destroyable = set.getBoolean("is_destroyable", true); _tradeable = set.getBoolean("is_tradable", true); _depositable = set.getBoolean("is_depositable", true); _elementable = set.getBoolean("element_enabled", false); _enchantable = set.getInt("enchant_enabled", 0); _questItem = set.getBoolean("is_questitem", false); _freightable = set.getBoolean("is_freightable", false); _allow_self_resurrection = set.getBoolean("allow_self_resurrection", false); _is_oly_restricted = set.getBoolean("is_oly_restricted", false); _is_coc_restricted = set.getBoolean("is_coc_restricted", false); _for_npc = set.getBoolean("for_npc", false); _isAppearanceable = set.getBoolean("isAppearanceable", false); _isBlessed = set.getBoolean("blessed", false); _immediate_effect = set.getBoolean("immediate_effect", false); _ex_immediate_effect = set.getBoolean("ex_immediate_effect", false); _defaultAction = set.getEnum("default_action", ActionType.class, ActionType.NONE); _useSkillDisTime = set.getInt("useSkillDisTime", 0); _defaultEnchantLevel = set.getInt("enchanted", 0); _reuseDelay = set.getInt("reuse_delay", 0); _sharedReuseGroup = set.getInt("shared_reuse_group", 0); _commissionItemType = set.getEnum("commissionItemType", CommissionItemType.class, CommissionItemType.OTHER_ITEM); _compoundItem = set.getInt("compoundItem", 0); _compoundChance = set.getFloat("compoundChance", 0); _common = ((_itemId >= 11605) && (_itemId <= 12361)); _heroItem = ((_itemId >= 6611) && (_itemId <= 6621)) || ((_itemId >= 9388) && (_itemId <= 9390)) || (_itemId == 6842); _pvpItem = ((_itemId >= 10667) && (_itemId <= 10835)) || ((_itemId >= 12852) && (_itemId <= 12977)) || ((_itemId >= 14363) && (_itemId <= 14525)) || (_itemId == 14528) || (_itemId == 14529) || (_itemId == 14558) || ((_itemId >= 15913) && (_itemId <= 16024)) || ((_itemId >= 16134) && (_itemId <= 16147)) || (_itemId == 16149) || (_itemId == 16151) || (_itemId == 16153) || (_itemId == 16155) || (_itemId == 16157) || (_itemId == 16159) || ((_itemId >= 16168) && (_itemId <= 16176)) || ((_itemId >= 16179) && (_itemId <= 16220)); } /** * Returns the itemType. * @return Enum */ public abstract ItemType getItemType(); /** * Verifies if the item is a magic weapon. * @return {@code true} if the weapon is magic, {@code false} otherwise */ public boolean isMagicWeapon() { return false; } /** * @return the _equipReuseDelay */ public int getEquipReuseDelay() { return _equipReuseDelay; } /** * Returns the duration of the item * @return int */ public final int getDuration() { return _duration; } /** * Returns the time of the item * @return int */ public final int getTime() { return _time; } /** * @return the auto destroy time of the item in seconds: 0 or less - default */ public final int getAutoDestroyTime() { return _autoDestroyTime; } /** * Returns the ID of the item * @return int */ @Override public final int getId() { return _itemId; } /** * Returns the ID of the item * @return int */ public final int getDisplayId() { return _displayId; } public abstract int getItemMask(); /** * Return the type of material of the item * @return MaterialType */ public final MaterialType getMaterialType() { return _materialType; } /** * Returns the type 2 of the item * @return int */ public final int getType2() { return _type2; } /** * Returns the weight of the item * @return int */ public final int getWeight() { return _weight; } /** * Returns if the item is crystallizable * @return boolean */ public final boolean isCrystallizable() { return (_crystalType != CrystalType.NONE) && (_crystalCount > 0); } /** * @return return General item grade (No S80, S84, R95, R99) */ public ItemGrade getItemGrade() { return ItemGrade.valueOf(_crystalType); } /** * Return the type of crystal if item is crystallizable * @return CrystalType */ public final CrystalType getCrystalType() { return _crystalType; } /** * Return the ID of crystal if item is crystallizable * @return int */ public final int getCrystalItemId() { return _crystalType.getCrystalId(); } /** * For grades S80 and S84 return S, R95, and R99 return R * @return the grade of the item. */ public final CrystalType getCrystalTypePlus() { switch (_crystalType) { case S80: case S84: return CrystalType.S; case R95: case R99: return CrystalType.R; default: return _crystalType; } } /** * @return the quantity of crystals for crystallization. */ public final int getCrystalCount() { return _crystalCount; } /** * @param enchantLevel * @return the quantity of crystals for crystallization on specific enchant level */ public final int getCrystalCount(int enchantLevel) { if (enchantLevel > 3) { switch (_type2) { case TYPE2_SHIELD_ARMOR: case TYPE2_ACCESSORY: return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * ((3 * enchantLevel) - 6)); case TYPE2_WEAPON: return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * ((2 * enchantLevel) - 3)); default: return _crystalCount; } } else if (enchantLevel > 0) { switch (_type2) { case TYPE2_SHIELD_ARMOR: case TYPE2_ACCESSORY: return _crystalCount + (getCrystalType().getCrystalEnchantBonusArmor() * enchantLevel); case TYPE2_WEAPON: return _crystalCount + (getCrystalType().getCrystalEnchantBonusWeapon() * enchantLevel); default: return _crystalCount; } } else { return _crystalCount; } } /** * @return the name of the item. */ public final String getName() { return _name; } public Collection getAttributes() { return _elementals != null ? _elementals.values() : null; } public AttributeHolder getAttribute(AttributeType type) { return _elementals != null ? _elementals.get(type) : null; } /** * Sets the base elemental of the item. * @param holder the element to set. */ public void setAttributes(AttributeHolder holder) { if (_elementals == null) { _elementals = new LinkedHashMap<>(3); _elementals.put(holder.getType(), holder); } else { final AttributeHolder attribute = getAttribute(holder.getType()); if (attribute != null) { attribute.setValue(holder.getValue()); } else { _elementals.put(holder.getType(), holder); } } } /** * @return the part of the body used with the item. */ public final int getBodyPart() { return _bodyPart; } /** * @return the type 1 of the item. */ public final int getType1() { return _type1; } /** * @return {@code true} if the item is stackable, {@code false} otherwise. */ public final boolean isStackable() { return _stackable; } /** * @return {@code true} if the item can be equipped, {@code false} otherwise. */ public boolean isEquipable() { return (getBodyPart() != 0) && !(getItemType() instanceof EtcItemType); } /** * @return the price of reference of the item. */ public final int getReferencePrice() { return _referencePrice; } /** * @return {@code true} if the item can be sold, {@code false} otherwise. */ public final boolean isSellable() { return _sellable; } /** * @return {@code true} if the item can be dropped, {@code false} otherwise. */ public final boolean isDropable() { return _dropable; } /** * @return {@code true} if the item can be destroyed, {@code false} otherwise. */ public final boolean isDestroyable() { return _destroyable; } /** * @return {@code true} if the item can be traded, {@code false} otherwise. */ public final boolean isTradeable() { return _tradeable; } /** * @return {@code true} if the item can be put into warehouse, {@code false} otherwise. */ public final boolean isDepositable() { return _depositable; } /** * This method also check the enchant blacklist. * @return {@code true} if the item can be enchanted, {@code false} otherwise. */ public final int isEnchantable() { return Arrays.binarySearch(Config.ENCHANT_BLACKLIST, getId()) < 0 ? _enchantable : 0; } /** * @return {@code true} if the item can be elemented, {@code false} otherwise. */ public final boolean isElementable() { return _elementable; } /** * Returns if item is common * @return boolean */ public final boolean isCommon() { return _common; } /** * Returns if item is hero-only * @return */ public final boolean isHeroItem() { return _heroItem; } /** * Returns if item is pvp * @return */ public final boolean isPvpItem() { return _pvpItem; } public boolean isPotion() { return (getItemType() == EtcItemType.POTION); } public boolean isElixir() { return (getItemType() == EtcItemType.ELIXIR); } public boolean isScroll() { return (getItemType() == EtcItemType.SCROLL); } public List getFunctionTemplates() { return _funcTemplates != null ? _funcTemplates : Collections.emptyList(); } /** * Add the FuncTemplate f to the list of functions used with the item * @param template : FuncTemplate to add */ public void addFunctionTemplate(FuncTemplate template) { switch (template.getStat()) { case FIRE_RES: case FIRE_POWER: { setAttributes(new AttributeHolder(AttributeType.FIRE, (int) template.getValue())); break; } case WATER_RES: case WATER_POWER: { setAttributes(new AttributeHolder(AttributeType.WATER, (int) template.getValue())); break; } case WIND_RES: case WIND_POWER: { setAttributes(new AttributeHolder(AttributeType.WIND, (int) template.getValue())); break; } case EARTH_RES: case EARTH_POWER: { setAttributes(new AttributeHolder(AttributeType.EARTH, (int) template.getValue())); break; } case HOLY_RES: case HOLY_POWER: { setAttributes(new AttributeHolder(AttributeType.HOLY, (int) template.getValue())); break; } case DARK_RES: case DARK_POWER: { setAttributes(new AttributeHolder(AttributeType.DARK, (int) template.getValue())); break; } } if (_funcTemplates == null) { _funcTemplates = new ArrayList<>(); } _funcTemplates.add(template); } public final void attachCondition(Condition c) { if (_preConditions == null) { _preConditions = new ArrayList<>(); } _preConditions.add(c); } /** * Method to retrieve skills linked to this item armor and weapon: passive skills etcitem: skills used on item use <-- ??? * @return Skills linked to this item as SkillHolder[] */ public final List getAllSkills() { return _skills; } /** * @param condition * @return {@code List} of {@link ItemSkillHolder} if item has skills and matches the condition, {@code null} otherwise */ public final List getSkills(Predicate condition) { return _skills != null ? _skills.stream().filter(condition).collect(Collectors.toList()) : null; } /** * @param type * @return {@code List} of {@link ItemSkillHolder} if item has skills, {@code null} otherwise */ public final List getSkills(ItemSkillType type) { return _skills != null ? _skills.stream().filter(sk -> sk.getType() == type).collect(Collectors.toList()) : null; } /** * Executes the action on each item skill with the specified type (If there are skills at all) * @param type * @param action */ public final void forEachSkill(ItemSkillType type, Consumer action) { if (_skills != null) { _skills.stream().filter(sk -> sk.getType() == type).forEach(action); } } public void addSkill(ItemSkillHolder holder) { if (_skills == null) { _skills = new ArrayList<>(); } _skills.add(holder); } public List getCreateItems() { return _createItems != null ? _createItems : Collections.emptyList(); } public void addCreateItem(ItemChanceHolder item) { if (_createItems == null) { _createItems = new ArrayList<>(); } _createItems.add(item); } public boolean checkCondition(L2Character activeChar, L2Object object, boolean sendMessage) { if (activeChar.canOverrideCond(PcCondOverride.ITEM_CONDITIONS) && !Config.GM_ITEM_RESTRICTION) { return true; } // Don't allow hero equipment and restricted items during Olympiad if ((isOlyRestrictedItem() || isHeroItem()) && (activeChar.isPlayer() && activeChar.getActingPlayer().isInOlympiadMode())) { if (isEquipable()) { activeChar.sendPacket(SystemMessageId.YOU_CANNOT_EQUIP_THAT_ITEM_IN_A_OLYMPIAD_MATCH); } else { activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THAT_ITEM_IN_A_OLYMPIAD_MATCH); } return false; } if (isCocRestrictedItem() && (activeChar.isPlayer() && (activeChar.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class)))) { activeChar.sendPacket(SystemMessageId.YOU_CANNOT_USE_THIS_ITEM_IN_THE_TOURNAMENT); return false; } if (!isConditionAttached()) { return true; } final L2Character target = (object instanceof L2Character) ? (L2Character) object : null; for (Condition preCondition : _preConditions) { if (preCondition == null) { continue; } if (!preCondition.test(activeChar, target, null, null)) { if (activeChar.isSummon()) { activeChar.sendPacket(SystemMessageId.THIS_PET_CANNOT_USE_THIS_ITEM); return false; } if (sendMessage) { final String msg = preCondition.getMessage(); final int msgId = preCondition.getMessageId(); if (msg != null) { activeChar.sendMessage(msg); } else if (msgId != 0) { final SystemMessage sm = SystemMessage.getSystemMessage(msgId); if (preCondition.isAddName()) { sm.addItemName(_itemId); } activeChar.sendPacket(sm); } } return false; } } return true; } public boolean isConditionAttached() { return (_preConditions != null) && !_preConditions.isEmpty(); } public boolean isQuestItem() { return _questItem; } public boolean isFreightable() { return _freightable; } public boolean isAllowSelfResurrection() { return _allow_self_resurrection; } public boolean isOlyRestrictedItem() { return _is_oly_restricted || Config.LIST_OLY_RESTRICTED_ITEMS.contains(_itemId); } /** * @return {@code true} if item cannot be used in Ceremony of Chaos games. */ public boolean isCocRestrictedItem() { return _is_coc_restricted; } public boolean isForNpc() { return _for_npc; } public boolean isAppearanceable() { return _isAppearanceable; } /** * @return {@code true} if the item is blessed, {@code false} otherwise. */ public final boolean isBlessed() { return _isBlessed; } /** * Returns the name of the item followed by the item ID. * @return the name and the ID of the item */ @Override public String toString() { return _name + "(" + _itemId + ")"; } /** * Verifies if the item has effects immediately.
* Used for herbs mostly. * @return {@code true} if the item applies effects immediately, {@code false} otherwise */ public boolean hasExImmediateEffect() { return _ex_immediate_effect; } /** * Verifies if the item has effects immediately. * @return {@code true} if the item applies effects immediately, {@code false} otherwise */ public boolean hasImmediateEffect() { return _immediate_effect; } /** * @return the _default_action */ public ActionType getDefaultAction() { return _defaultAction; } public int useSkillDisTime() { return _useSkillDisTime; } /** * Gets the item reuse delay time in seconds. * @return the reuse delay time */ public int getReuseDelay() { return _reuseDelay; } /** * Gets the shared reuse group.
* Items with the same reuse group will render reuse delay upon those items when used. * @return the shared reuse group */ public int getSharedReuseGroup() { return _sharedReuseGroup; } public CommissionItemType getCommissionItemType() { return _commissionItemType; } public int getCompoundItem() { return _compoundItem; } public float getCompoundChance() { return _compoundChance; } /** * Usable in HTML windows. * @return the icon link in client files */ public String getIcon() { return _icon; } public int getDefaultEnchantLevel() { return _defaultEnchantLevel; } public boolean isPetItem() { return getItemType() == EtcItemType.PET_COLLAR; } /** * @param extractableProduct */ public void addCapsuledItem(L2ExtractableProduct extractableProduct) { } public double getStats(Stats stat, double defaultValue) { if (_funcTemplates != null) { final FuncTemplate template = _funcTemplates.stream().filter(func -> (func.getStat() == stat) && ((func.getFunctionClass() == FuncAdd.class) || (func.getFunctionClass() == FuncSet.class))).findFirst().orElse(null); if (template != null) { return template.getValue(); } } return defaultValue; } }