/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.effects; /** * @author UnAfraid */ public enum EffectFlag { NONE, RESURRECTION_SPECIAL, NOBLESS_BLESSING, SILENT_MOVE, PROTECTION_BLESSING, RELAXING, BLOCK_CONTROL, CONFUSED, MUTED, PSYCHICAL_MUTED, PSYCHICAL_ATTACK_MUTED, DISARMED, ROOTED, BLOCK_ACTIONS, CONDITIONAL_BLOCK_ACTIONS, BETRAYED, HP_BLOCK, MP_BLOCK, BUFF_BLOCK, DEBUFF_BLOCK, ABNORMAL_SHIELD, BLOCK_RESURRECTION, SERVITOR_SHARE, UNTARGETABLE, CANNOT_ESCAPE, DOUBLE_CAST, ATTACK_BEHIND, TARGETING_DISABLED, FACEOFF, PHYSICAL_SHIELD_ANGLE_ALL, CHEAPSHOT, IGNORE_DEATH, HPCPHEAL_CRITICAL, PROTECT_DEATH_PENALTY, CHAT_BLOCK, FAKE_DEATH; public long getMask() { return 1L << ordinal(); } }