/*
 * Copyright (C) 2004-2014 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see .
 */
package handlers.targethandlers;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
 * @author UnAfraid
 */
public class PartyOther implements ITargetTypeHandler
{
	@Override
	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
	{
		if ((target != null) && (target != activeChar) && activeChar.isInParty() && target.isInParty() && (activeChar.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
		{
			if (!target.isDead())
			{
				if (target.isPlayer())
				{
					switch (skill.getId())
					{
					// FORCE BUFFS may cancel here but there should be a proper condition
						case 426:
							if (!target.getActingPlayer().isMageClass())
							{
								return new L2Character[]
								{
									target
								};
							}
							return EMPTY_TARGET_LIST;
						case 427:
							if (target.getActingPlayer().isMageClass())
							{
								return new L2Character[]
								{
									target
								};
							}
							return EMPTY_TARGET_LIST;
					}
				}
				return new L2Character[]
				{
					target
				};
			}
			return EMPTY_TARGET_LIST;
		}
		activeChar.sendPacket(SystemMessageId.THAT_IS_AN_INCORRECT_TARGET);
		return EMPTY_TARGET_LIST;
	}
	
	@Override
	public Enum getTargetType()
	{
		return L2TargetType.PARTY_OTHER;
	}
}