/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.eventengine; import java.nio.file.Path; import java.util.Map; import java.util.concurrent.ConcurrentHashMap; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.events.AbstractScript; import com.l2jmobius.gameserver.network.serverpackets.IClientOutgoingPacket; /** * @author UnAfraid * @param */ public abstract class AbstractEvent>extends AbstractScript { private final Map _members = new ConcurrentHashMap<>(); private IEventState _state; public final Map getMembers() { return _members; } public final T getMember(int objectId) { return _members.get(objectId); } public final void addMember(T member) { _members.put(member.getObjectId(), member); } public final void broadcastPacket(IClientOutgoingPacket... packets) { _members.values().forEach(member -> member.sendPacket(packets)); } public final IEventState getState() { return _state; } public final void setState(IEventState state) { _state = state; } @Override public final String getScriptName() { return getClass().getSimpleName(); } @Override public final Path getScriptPath() { return null; } /** * @param player * @return {@code true} if player is on event, {@code false} otherwise. */ public boolean isOnEvent(L2PcInstance player) { return _members.containsKey(player.getObjectId()); } /** * @param player * @return {@code true} if player is blocked from leaving the game, {@code false} otherwise. */ public boolean isBlockingExit(L2PcInstance player) { return false; } /** * @param player * @return {@code true} if player is blocked from receiving death penalty upon death, {@code false} otherwise. */ public boolean isBlockingDeathPenalty(L2PcInstance player) { return false; } /** * @param player * @return {@code true} if player can revive after death, {@code false} otherwise. */ public boolean canRevive(L2PcInstance player) { return true; } }