# --------------------------------------------------------------------------- # Alternative Feature Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Castle # --------------------------------------------------------------------------- # Siege Time rules # Which hours can change Castle Lords # Default: 16,20 SiegeHourList = 16,20 # Taxes for castles # Buy tax in percent when is castle owned by NPCs. # Default: 10 BuyTaxForNeutralSide = 10 # Buy tax in percent when is castle owned by players and castle is on light side. # Default: 5 BuyTaxForLightSide = 5 # Buy tax in percent when is castle owned by players and castle is on dark side. # Default: 20 BuyTaxForDarkSide = 20 # Sell tax in percent when is castle owned by NPCs. # Default: 10 SellTaxForNeutralSide = 10 # Sell tax in percent when is castle owned by players and castle is on light side. # Default: 5 SellTaxForLightSide = 5 # Sell tax in percent when is castle owned by players and castle is on dark side. # Default: 20 SellTaxForDarkSide = 20 # Teleport Function price # Price = 7 days CastleTeleportFunctionFeeRatio = 604800000 CastleTeleportFunctionFeeLvl1 = 1000 CastleTeleportFunctionFeeLvl2 = 10000 # Support magic buff price # Price = 7 day CastleSupportFunctionFeeRatio = 604800000 CastleSupportFeeLvl1 = 49000 CastleSupportFeeLvl2 = 120000 # MP Regeneration price # Price = 7 day CastleMpRegenerationFunctionFeeRatio = 604800000 CastleMpRegenerationFeeLvl1 = 45000 CastleMpRegenerationFeeLvl2 = 65000 # Hp Regeneration price # Price = 7 day CastleHpRegenerationFunctionFeeRatio = 604800000 CastleHpRegenerationFeeLvl1 = 12000 CastleHpRegenerationFeeLvl2 = 20000 # Exp Regeneration price # Price = 7 day CastleExpRegenerationFunctionFeeRatio = 604800000 CastleExpRegenerationFeeLvl1 = 63000 CastleExpRegenerationFeeLvl2 = 70000 # Outer Door upgrade price OuterDoorUpgradePriceLvl2 = 3000000 OuterDoorUpgradePriceLvl3 = 4000000 OuterDoorUpgradePriceLvl5 = 5000000 # Inner Door upgrade price InnerDoorUpgradePriceLvl2 = 750000 InnerDoorUpgradePriceLvl3 = 900000 InnerDoorUpgradePriceLvl5 = 1000000 # Wall upgrade price WallUpgradePriceLvl2 = 1600000 WallUpgradePriceLvl3 = 1800000 WallUpgradePriceLvl5 = 2000000 # Trap upgrade price TrapUpgradePriceLvl1 = 3000000 TrapUpgradePriceLvl2 = 4000000 TrapUpgradePriceLvl3 = 5000000 TrapUpgradePriceLvl4 = 6000000 # --------------------------------------------------------------------------- # Fortress # --------------------------------------------------------------------------- # Teleport Function price # Price = 7 days FortressTeleportFunctionFeeRatio = 604800000 FortressTeleportFunctionFeeLvl1 = 1000 FortressTeleportFunctionFeeLvl2 = 10000 # Support magic buff price # Price = 1 day FortressSupportFunctionFeeRatio = 86400000 FortressSupportFeeLvl1 = 7000 FortressSupportFeeLvl2 = 17000 # MP Regeneration price # Price = 1 day FortressMpRegenerationFunctionFeeRatio = 86400000 FortressMpRegenerationFeeLvl1 = 6500 FortressMpRegenerationFeeLvl2 = 9300 # Hp Regeneration price # Price = 1 day FortressHpRegenerationFunctionFeeRatio = 86400000 FortressHpRegenerationFeeLvl1 = 2000 FortressHpRegenerationFeeLvl2 = 3500 # Exp Regeneration price # Price = 1 day FortressExpRegenerationFunctionFeeRatio = 86400000 FortressExpRegenerationFeeLvl1 = 9000 FortressExpRegenerationFeeLvl2 = 10000 # This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed # Default 360 mins FortressPeriodicUpdateFrequency = 360 # The number of Blood Oath which given to the Fort owner clan when Fort Updater runs # Default: 1 FortressBloodOathCount = 1 # The maximum Fort supply level # Max lvl what you can define here is 21! # Default: 6 FortressMaxSupplyLevel = 6 # Fort fee which payed to the Castle # Default: 25000 FortressFeeForCastle = 25000 # The maximum time while a clan can own a fortress # Deafault: 168 hours FortressMaximumOwnTime = 168 # --------------------------------------------------------------------------- # Clan Reputation Points # --------------------------------------------------------------------------- # Reputation score gained by taking Fortress. TakeFortPoints = 200 # Reputation score gained by taking Castle. TakeCastlePoints = 1500 # Reputation score gained by defended Castle. CastleDefendedPoints = 750 # Reputation score gained per clan members of festival winning party. FestivalOfDarknessWin = 200 # Reputation score gained for per hero clan members. HeroPoints = 1000 # Minimum Reputation score gained after completing 2nd class transfer under Academy. CompleteAcademyMinPoints = 190 # Maximum Reputation score gained after completing 2nd class transfer under Academy. CompleteAcademyMaxPoints = 650 # Reputation score gained per killed ballista. KillBallistaPoints = 500 # Reputation score gained for one Blood Alliance. BloodAlliancePoints = 500 # Reputation score gained for 10 Blood Oaths. BloodOathPoints = 200 # Reputation score gained for 100 Knight's Epaulettes. KnightsEpaulettePoints = 20 # Reputation score gained/reduced per kill during a clan war or siege war. ReputationScorePerKill = 1 # Reputation score reduced by loosing Fortress in battle. LooseFortPoints = 0 # Reputation score reduced by loosing Castle in battle. LooseCastlePoints = 3000 # Reputation score reduced by creating Royal Guard. CreateRoyalGuardCost = 5000 # Reputation score reduced by creating Knight Unit. CreateKnightUnitCost = 10000 # Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more). ReinforceKnightUnitCost = 5000 # --------------------------------------------------------------------------- # Clan Contribution Points # --------------------------------------------------------------------------- # Contribution points gained for killing raidbosses. ClanContributionRewardForRaid = 1 # Contribution points gained for killing enemy clan members. ClanContributionRewardForEnemy = 1 # Contribution points required to get the reward. ClanContributionRequired = 100 # Fame rewarded when required points are gathered. ClanContributionFameReward = 300 # --------------------------------------------------------------------------- # Other # --------------------------------------------------------------------------- # Allow riding wyvern ignoring 7 Signs status # This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife # Default: False AllowRideWyvernAlways = False # Allow riding wyvern during Castle/Fort Siege # Default: True AllowRideWyvernDuringSiege = True # Allow riding mounts (wyvern excluded) during Castle/Fort Siege # Default: False AllowRideMountsDuringSiege = False