/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai; import java.util.logging.Logger; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.L2Npc; import com.l2jmobius.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.holders.MinionHolder; import com.l2jmobius.gameserver.model.quest.Quest; import com.l2jmobius.gameserver.network.serverpackets.SocialAction; import com.l2jmobius.gameserver.util.Broadcast; /** * Abstract NPC AI class for datapack based AIs. * @author UnAfraid, Zoey76 */ public abstract class AbstractNpcAI extends Quest { protected final Logger _log = Logger.getLogger(getClass().getName()); public AbstractNpcAI() { super(-1); } /** * Simple on first talk event handler. */ @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { return npc.getId() + ".html"; } /** * Registers the following events to the current script:
* * @param mobs */ public void registerMobs(int... mobs) { addAttackId(mobs); addKillId(mobs); addSpawnId(mobs); addSpellFinishedId(mobs); addSkillSeeId(mobs); addAggroRangeEnterId(mobs); addFactionCallId(mobs); } /** * Broadcasts SocialAction packet to self and known players. * @param character * @param actionId */ protected void broadcastSocialAction(L2Character character, int actionId) { Broadcast.toSelfAndKnownPlayers(character, new SocialAction(character.getObjectId(), actionId)); } /** * Broadcasts SocialAction packet to self and known players in specific radius. * @param character * @param actionId * @param radius */ protected void broadcastSocialAction(L2Character character, int actionId, int radius) { Broadcast.toSelfAndKnownPlayersInRadius(character, new SocialAction(character.getObjectId(), actionId), radius); } public void spawnMinions(L2Npc npc, String spawnName) { for (MinionHolder is : npc.getParameters().getMinionList(spawnName)) { addMinion((L2MonsterInstance) npc, is.getId()); } } }