/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.handler; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.targets.AffectObject; /** * @author Nik */ public interface IAffectObjectHandler { /** * Checks if the rules for the given affect object type are accepted or not. * @param activeChar * @param target * @return {@code true} if target should be accepted, {@code false} otherwise **/ boolean checkAffectedObject(L2Character activeChar, L2Character target); Enum getAffectObjectType(); }