/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package commons.geodriver.blocks; import java.nio.ByteBuffer; import commons.geodriver.IBlock; /** * @author HorridoJoho */ public class MultilayerBlock implements IBlock { private final byte[] _data; /** * Initializes a new instance of this block reading the specified buffer. * @param bb the buffer */ public MultilayerBlock(ByteBuffer bb) { int start = bb.position(); for (int blockCellOffset = 0; blockCellOffset < IBlock.BLOCK_CELLS; blockCellOffset++) { byte nLayers = bb.get(); if ((nLayers <= 0) || (nLayers > 125)) { throw new RuntimeException("L2JGeoDriver: Geo file corrupted! Invalid layers count!"); } bb.position(bb.position() + (nLayers * 2)); } _data = new byte[bb.position() - start]; bb.position(start); bb.get(_data); } private short _getNearestLayer(int geoX, int geoY, int worldZ) { int startOffset = _getCellDataOffset(geoX, geoY); byte nLayers = _data[startOffset]; int endOffset = startOffset + 1 + (nLayers * 2); // 1 layer at least was required on loading so this is set at least once on the loop below int nearestDZ = 0; short nearestData = 0; for (int offset = startOffset + 1; offset < endOffset; offset += 2) { short layerData = _extractLayerData(offset); int layerZ = _extractLayerHeight(layerData); if (layerZ == worldZ) { // exact z return layerData; } int layerDZ = Math.abs(layerZ - worldZ); if ((offset == (startOffset + 1)) || (layerDZ < nearestDZ)) { nearestDZ = layerDZ; nearestData = layerData; } } return nearestData; } private int _getCellDataOffset(int geoX, int geoY) { int cellLocalOffset = ((geoX % IBlock.BLOCK_CELLS_X) * IBlock.BLOCK_CELLS_Y) + (geoY % IBlock.BLOCK_CELLS_Y); int cellDataOffset = 0; // move index to cell, we need to parse on each request, OR we parse on creation and save indexes for (int i = 0; i < cellLocalOffset; i++) { cellDataOffset += 1 + (_data[cellDataOffset] * 2); } // now the index points to the cell we need return cellDataOffset; } private short _extractLayerData(int dataOffset) { return (short) ((_data[dataOffset] & 0xFF) | (_data[dataOffset + 1] << 8)); } private int _getNearestNSWE(int geoX, int geoY, int worldZ) { return _extractLayerNswe(_getNearestLayer(geoX, geoY, worldZ)); } private int _extractLayerNswe(short layer) { return (byte) (layer & 0x000F); } private int _extractLayerHeight(short layer) { layer = (short) (layer & 0x0fff0); return layer >> 1; } @Override public boolean checkNearestNswe(int geoX, int geoY, int worldZ, int nswe) { return (_getNearestNSWE(geoX, geoY, worldZ) & nswe) == nswe; } @Override public int getNearestZ(int geoX, int geoY, int worldZ) { return _extractLayerHeight(_getNearestLayer(geoX, geoY, worldZ)); } @Override public int getNextLowerZ(int geoX, int geoY, int worldZ) { int startOffset = _getCellDataOffset(geoX, geoY); byte nLayers = _data[startOffset]; int endOffset = startOffset + 1 + (nLayers * 2); int lowerZ = Integer.MIN_VALUE; for (int offset = startOffset + 1; offset < endOffset; offset += 2) { short layerData = _extractLayerData(offset); int layerZ = _extractLayerHeight(layerData); if (layerZ == worldZ) { // exact z return layerZ; } if ((layerZ < worldZ) && (layerZ > lowerZ)) { lowerZ = layerZ; } } return lowerZ == Integer.MIN_VALUE ? worldZ : lowerZ; } @Override public int getNextHigherZ(int geoX, int geoY, int worldZ) { int startOffset = _getCellDataOffset(geoX, geoY); byte nLayers = _data[startOffset]; int endOffset = startOffset + 1 + (nLayers * 2); int higherZ = Integer.MAX_VALUE; for (int offset = startOffset + 1; offset < endOffset; offset += 2) { short layerData = _extractLayerData(offset); int layerZ = _extractLayerHeight(layerData); if (layerZ == worldZ) { // exact z return layerZ; } if ((layerZ > worldZ) && (layerZ < higherZ)) { higherZ = layerZ; } } return higherZ == Integer.MAX_VALUE ? worldZ : higherZ; } }