/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package ai.spawns;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import com.l2jmobius.gameserver.GameTimeController;
import com.l2jmobius.gameserver.model.events.EventType;
import com.l2jmobius.gameserver.model.events.ListenerRegisterType;
import com.l2jmobius.gameserver.model.events.annotations.RegisterEvent;
import com.l2jmobius.gameserver.model.events.annotations.RegisterType;
import com.l2jmobius.gameserver.model.events.impl.OnDayNightChange;
import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
import ai.AbstractNpcAI;
/**
* @author UnAfraid
*/
public final class DayNightSpawns extends AbstractNpcAI
{
private static final String NIGHT_GROUP_NAME = "nightTime";
private static final String DAY_GROUP_NAME = "dayTime";
private final Set _templates = ConcurrentHashMap.newKeySet();
private DayNightSpawns()
{
}
@Override
public void onSpawnActivate(SpawnTemplate template)
{
if (_templates.add(template))
{
manageSpawns(template, GameTimeController.getInstance().isNight());
}
}
@Override
public void onSpawnDeactivate(SpawnTemplate template)
{
_templates.remove(template);
}
@RegisterEvent(EventType.ON_DAY_NIGHT_CHANGE)
@RegisterType(ListenerRegisterType.GLOBAL)
public void onDayNightChange(OnDayNightChange event)
{
_templates.forEach(template -> manageSpawns(template, event.isNight()));
}
private void manageSpawns(SpawnTemplate template, boolean isNight)
{
template.getGroups().forEach(group ->
{
if (NIGHT_GROUP_NAME.equalsIgnoreCase(group.getName()))
{
if (!isNight)
{
group.despawnAll();
}
else
{
group.spawnAll(null);
}
}
else if (DAY_GROUP_NAME.equalsIgnoreCase(group.getName()))
{
if (isNight)
{
group.despawnAll();
}
else
{
group.spawnAll(null);
}
}
});
}
public static void main(String[] args)
{
new DayNightSpawns();
}
}