/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.ai.CtrlIntention; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; import com.l2jmobius.gameserver.model.skills.Skill; /** * Targeting disable effect implementation. When affected, player will lose target and be unable to target for the duration. * @author Nik */ public final class DisableTargeting extends AbstractEffect { public DisableTargeting(StatsSet params) { } @Override public void onStart(L2Character effector, L2Character effected, Skill skill) { effected.setTarget(null); effected.abortAttack(); effected.abortCast(); effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } @Override public long getEffectFlags() { return EffectFlag.TARGETING_DISABLED.getMask(); } }