# --------------------------------------------------------------------------- # Faction System (Good vs Evil) # --------------------------------------------------------------------------- # Enable faction system. # Default: False EnableFactionSystem = False # Starting location for all players. # Default: 85332,16199,-1252 StartingLocation = 85332,16199,-1252 # Faction manager NPC ID. # Default: 500 FactionManagerNpcId = 500 # Spawn location for faction manager NPC. # Default: 85712,15974,-1260,26808 ManagerSpawnLocation = 85712,15974,-1260,26808 # Good base location. # Default: 45306,48878,-3058 GoodBaseLocation = 45306,48878,-3058 # Evil base location. # Default: -44037,-113283,-237 EvilBaseLocation = -44037,-113283,-237 # Good team name. # Default: Good GoodTeamName = Good # Evil team name. # Default: Evil EvilTeamName = Evil # Good name color. # Default: 00FF00 GoodNameColor = 00FF00 # Evil name color. # Default: 0000FF EvilNameColor = 0000FF # Enable faction guards. # The NPC template must have faction as clan. # Default: True EnableFactionGuards = True # Good Guard NPC ID. # Default: 501 GoodGuardNpcId = 501 # Evil Guard NPC ID. # Default: 502 EvilGuardNpcId = 502 # Upon death, respawn at faction base. # Default: True RespawnAtFactionBase = True # Upon selecting faction, players become nobless. # Default: False FactionAutoNobless = False # Disallow chat between factions. # Default: True EnableFactionChat = True # Prohibit login when faction has more online players. # Default: True BalanceOnlinePlayers = True # Online player exceed limit (used by setting above). # Default: 20 BalancePlayerExceedLimit = 20