/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.HashSet; import com.l2jmobius.gameserver.datatables.SkillData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.conditions.Condition; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author Ofelin */ public class FeohStance extends AbstractEffect { private final static int FIRE_STANCE = 11007; private final static int WATER_STANCE = 11008; private final static int WIND_STANCE = 11009; private final static int EARTH_STANCE = 11010; private final static int ELEMENTAL_SPIKE = 11011; private final static int ELEMENTAL_CRASH = 11017; private final static int ELEMENTAL_DESTRUCTION = 11023; private final static int ELEMENTAL_BLAST = 11034; private final static int ELEMENTAL_STORM = 11040; private final HashSet _skillList = new HashSet<>(); private int _stanceId; public FeohStance(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public void onStart(BuffInfo info) { final L2PcInstance player = (L2PcInstance) info.getEffector(); final Skill elementalSpike = player.getKnownSkill(ELEMENTAL_SPIKE); final Skill elementalCrash = player.getKnownSkill(ELEMENTAL_CRASH); final Skill elementalDestruction = player.getKnownSkill(ELEMENTAL_DESTRUCTION); final Skill elementalBlast = player.getKnownSkill(ELEMENTAL_BLAST); final Skill elementalStorm = player.getKnownSkill(ELEMENTAL_STORM); if (elementalSpike != null) { _skillList.add(elementalSpike); } if (elementalCrash != null) { _skillList.add(elementalCrash); } if (elementalDestruction != null) { _skillList.add(elementalDestruction); } if (elementalBlast != null) { _skillList.add(elementalBlast); } if (elementalStorm != null) { _skillList.add(elementalStorm); } _stanceId = info.getSkill().getId(); switch (_stanceId) { case FIRE_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId); player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false); player.replaceShortCuts(skillId, skillId + 1); } break; } case WATER_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId); player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false); player.replaceShortCuts(skillId, skillId + 2); } break; } case WIND_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId); player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false); player.replaceShortCuts(skillId, skillId + 3); } break; } case EARTH_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId); player.removeSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false); player.replaceShortCuts(skillId, skillId + 4); } break; } } player.sendSkillList(); } @Override public void onExit(BuffInfo info) { final L2PcInstance player = (L2PcInstance) info.getEffector(); switch (_stanceId) { case FIRE_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId + 1); player.removeSkill(SkillData.getInstance().getSkill(skillId + 1, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.replaceShortCuts(skillId + 1, skillId); } break; } case WATER_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId + 2); player.removeSkill(SkillData.getInstance().getSkill(skillId + 2, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.replaceShortCuts(skillId + 2, skillId); } break; } case WIND_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId + 3); player.removeSkill(SkillData.getInstance().getSkill(skillId + 3, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.replaceShortCuts(skillId + 3, skillId); } break; } case EARTH_STANCE: { for (Skill skill : _skillList) { final int skillId = skill.getId(); final int skillLevel = player.getSkillLevel(skillId + 4); player.removeSkill(SkillData.getInstance().getSkill(skillId + 4, skillLevel), false); player.addSkill(SkillData.getInstance().getSkill(skillId, skillLevel), false); player.replaceShortCuts(skillId + 4, skillId); } break; } } player.sendSkillList(); } }