/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jmobius.gameserver.model.conditions; import com.l2jmobius.gameserver.instancemanager.CastleManager; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.entity.Castle; import com.l2jmobius.gameserver.model.items.L2Item; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.SystemMessageId; import com.l2jmobius.gameserver.network.serverpackets.SystemMessage; import com.l2jmobius.gameserver.util.Util; /** * Player Can Take Castle condition implementation. * @author Adry_85 */ public class ConditionPlayerCanTakeCastle extends Condition { @Override public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item) { if ((effector == null) || !effector.isPlayer()) { return false; } final L2PcInstance player = effector.getActingPlayer(); if (player.isAlikeDead() || player.isCursedWeaponEquipped() || !player.isClanLeader()) { return false; } final Castle castle = CastleManager.getInstance().getCastle(player); SystemMessage sm; if ((castle == null) || (castle.getResidenceId() <= 0) || !castle.getSiege().isInProgress() || (castle.getSiege().getAttackerClan(player.getClan()) == null)) { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED_DUE_TO_UNSUITABLE_TERMS); sm.addSkillName(skill); player.sendPacket(sm); return false; } else if (!castle.getArtefacts().contains(effected)) { player.sendPacket(SystemMessageId.INVALID_TARGET); return false; } else if (!Util.checkIfInRange(skill.getCastRange(), player, effected, true)) { player.sendPacket(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED); return false; } castle.getSiege().announceToPlayer(SystemMessage.getSystemMessage(SystemMessageId.THE_DISTANCE_IS_TOO_FAR_AND_SO_THE_CASTING_HAS_BEEN_STOPPED), false); return true; } }