/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; /** * Throw Up effect implementation. */ public final class ThrowUp extends AbstractEffect { public ThrowUp(StatsSet params) { } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { final int curX = effected.getX(); final int curY = effected.getY(); final int curZ = effected.getZ(); // Calculate distance between effector and effected current position final double dx = effector.getX() - curX; final double dy = effector.getY() - curY; final double dz = effector.getZ() - curZ; final double distance = Math.sqrt((dx * dx) + (dy * dy)); if (distance > 2000) { _log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: " + curX + "," + curY + " and getEffector: " + effector.getX() + "," + effector.getY()); return; } int offset = Math.min((int) distance + skill.getFlyRadius(), 1400); double cos; double sin; // approximation for moving futher when z coordinates are different // TODO: handle Z axis movement better offset += Math.abs(dz); if (offset < 5) { offset = 5; } // If no distance if (distance < 1) { return; } // Calculate movement angles needed sin = dy / distance; cos = dx / distance; // Calculate the new destination with offset included final int x = effector.getX() - (int) (offset * cos); final int y = effector.getY() - (int) (offset * sin); final int z = effected.getZ(); final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceWorld()); effected.broadcastPacket(new FlyToLocation(effected, destination, FlyType.THROW_UP)); // TODO: Review. effected.setXYZ(destination); effected.broadcastPacket(new ValidateLocation(effected)); effected.revalidateZone(true); } }