/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.Collection; import com.l2jmobius.gameserver.model.L2Party; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Attackable; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.holders.ItemHolder; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; /** * Sweeper effect implementation. * @author Zoey76 */ public final class Sweeper extends AbstractEffect { public Sweeper(StatsSet params) { } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (!effector.isPlayer() || !effected.isAttackable()) { return; } final L2PcInstance player = effector.getActingPlayer(); final L2Attackable monster = (L2Attackable) effected; if (!monster.checkSpoilOwner(player, false)) { return; } if (!player.getInventory().checkInventorySlotsAndWeight(monster.getSpoilLootItems(), false, false)) { return; } final Collection items = monster.takeSweep(); if (items != null) { for (ItemHolder sweepedItem : items) { final L2Party party = player.getParty(); if (party != null) { party.distributeItem(player, sweepedItem, true, monster); } else { player.addItem("Sweeper", sweepedItem, effected, true); } } } } }