/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.commons.util.Rnd; import com.l2jmobius.gameserver.data.xml.impl.NpcData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.DoppelgangerInstance; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; /** * @author Sdw */ public class SummonHallucination extends AbstractEffect { private final int _despawnDelay; private final int _npcId; private final int _npcCount; public SummonHallucination(StatsSet params) { _despawnDelay = params.getInt("despawnDelay", 20000); _npcId = params.getInt("npcId", 0); _npcCount = params.getInt("npcCount", 1); } @Override public L2EffectType getEffectType() { return L2EffectType.SUMMON_NPC; } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (effected.isAlikeDead()) { return; } if ((_npcId <= 0) || (_npcCount <= 0)) { _log.warning(SummonNpc.class.getSimpleName() + ": Invalid NPC ID or count skill ID: " + skill.getId()); return; } final L2PcInstance player = effector.getActingPlayer(); if (player.isMounted()) { return; } final L2NpcTemplate npcTemplate = NpcData.getInstance().getTemplate(_npcId); if (npcTemplate == null) { _log.warning(SummonNpc.class.getSimpleName() + ": Spawn of the nonexisting NPC ID: " + _npcId + ", skill ID:" + skill.getId()); return; } int x = effected.getX(); int y = effected.getY(); final int z = effected.getZ(); for (int i = 0; i < _npcCount; i++) { x += (Rnd.nextBoolean() ? Rnd.get(0, 20) : Rnd.get(-20, 0)); y += (Rnd.nextBoolean() ? Rnd.get(0, 20) : Rnd.get(-20, 0)); final DoppelgangerInstance clone = new DoppelgangerInstance(npcTemplate, player); clone.setCurrentHp(clone.getMaxHp()); clone.setCurrentMp(clone.getMaxMp()); clone.setSummoner(player); clone.spawnMe(x, y, z); clone.scheduleDespawn(_despawnDelay); clone.doAttack(effected); } } }