/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.data.xml.impl.SkillData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; /** * Set Skill effect implementation. * @author Zoey76 */ public final class SetSkill extends AbstractEffect { private final int _skillId; private final int _skillLvl; public SetSkill(StatsSet params) { _skillId = params.getInt("skillId", 0); _skillLvl = params.getInt("skillLvl", 1); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { if (!effected.isPlayer()) { return; } final Skill setSkill = SkillData.getInstance().getSkill(_skillId, _skillLvl); if (setSkill == null) { return; } effected.getActingPlayer().addSkill(setSkill, true); } }