/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation; import com.l2jmobius.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jmobius.gameserver.network.serverpackets.ValidateLocation; /** * An effect that pulls effected target back to the effector. * @author Nik */ public final class PullBack extends AbstractEffect { private final int _speed; private final int _delay; private final int _animationSpeed; private final FlyType _type; public PullBack(StatsSet params) { _speed = params.getInt("speed", 0); _delay = params.getInt("delay", _speed); _animationSpeed = params.getInt("animationSpeed", 0); _type = params.getEnum("type", FlyType.class, FlyType.WARP_FORWARD); // type 9 } @Override public boolean calcSuccess(L2Character effector, L2Character effected, Skill skill) { return Formulas.calcProbability(100, effector, effected, skill); } @Override public boolean isInstant() { return true; } @Override public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item) { // In retail, you get debuff, but you are not even moved if there is obstacle. You are still disabled from using skills and moving though. if (GeoData.getInstance().canMove(effected, effector)) { effected.broadcastPacket(new FlyToLocation(effected, effector, _type, _speed, _delay, _animationSpeed)); effected.setXYZ(effector); effected.broadcastPacket(new ValidateLocation(effected)); effected.revalidateZone(true); } } }