/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.enums.AttributeType; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.stats.Stats; /** * @author Sdw */ public class DefenceAttribute extends AbstractEffect { private final AttributeType _attribute; private final double _amount; public DefenceAttribute(StatsSet params) { _amount = params.getDouble("amount", 0); _attribute = params.getEnum("attribute", AttributeType.class, AttributeType.FIRE); } @Override public void pump(L2Character effected, Skill skill) { Stats stat = Stats.FIRE_RES; switch (_attribute) { case WATER: { stat = Stats.WATER_RES; break; } case WIND: { stat = Stats.WIND_RES; break; } case EARTH: { stat = Stats.EARTH_RES; break; } case HOLY: { stat = Stats.HOLY_RES; break; } case DARK: { stat = Stats.DARK_RES; break; } } effected.getStat().mergeAdd(stat, _amount); } }