/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.EffectFlag; /** * Effect that blocks damage and heals to HP/MP.
* Regeneration or DOT shouldn't be blocked, Vampiric Rage and Balance Life as well. * @author Nik */ public final class DamageBlock extends AbstractEffect { private final boolean _blockHp; private final boolean _blockMp; public DamageBlock(StatsSet params) { final String type = params.getString("type", null); _blockHp = type.equalsIgnoreCase("BLOCK_HP"); _blockMp = type.equalsIgnoreCase("BLOCK_MP"); } @Override public long getEffectFlags() { return _blockHp ? EffectFlag.HP_BLOCK.getMask() : (_blockMp ? EffectFlag.MP_BLOCK.getMask() : EffectFlag.NONE.getMask()); } }