/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jmobius.gameserver.model.StatsSet; import com.l2jmobius.gameserver.model.effects.AbstractEffect; import com.l2jmobius.gameserver.model.effects.L2EffectType; import com.l2jmobius.gameserver.model.skills.BuffInfo; import com.l2jmobius.gameserver.model.stats.Formulas; import com.l2jmobius.gameserver.network.SystemMessageId; /** * Dam Over Time effect implementation. */ public final class DamOverTime extends AbstractEffect { private final boolean _canKill; private final double _power; public DamOverTime(StatsSet params) { _canKill = params.getBoolean("canKill", false); _power = params.getDouble("power"); setTicks(params.getInt("ticks")); } @Override public void onStart(BuffInfo info) { if (!info.getSkill().isToggle() && info.getSkill().isMagic()) { // TODO: M.Crit can occur even if this skill is resisted. Only then m.crit damage is applied and not debuff final boolean mcrit = Formulas.calcCrit(info.getSkill().getMagicCriticalRate(), info.getEffector(), info.getEffected(), info.getSkill()); if (mcrit) { double damage = _power * 10; // Tests show that 10 times HP DOT is taken during magic critical. if (!_canKill && (damage >= (info.getEffected().getCurrentHp() - 1))) { damage = info.getEffected().getCurrentHp() - 1; } info.getEffected().reduceCurrentHp(damage, info.getEffector(), info.getSkill(), true, false, true, false); } } } @Override public L2EffectType getEffectType() { return L2EffectType.DMG_OVER_TIME; } @Override public boolean onActionTime(BuffInfo info) { if (info.getEffected().isDead()) { return false; } double damage = _power * getTicksMultiplier(); if (damage >= (info.getEffected().getCurrentHp() - 1)) { if (info.getSkill().isToggle()) { info.getEffected().sendPacket(SystemMessageId.YOUR_SKILL_HAS_BEEN_CANCELED_DUE_TO_LACK_OF_HP); return false; } // For DOT skills that will not kill effected player. if (!_canKill) { // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them if (info.getEffected().getCurrentHp() <= 1) { return info.getSkill().isToggle(); } damage = info.getEffected().getCurrentHp() - 1; } } info.getEffected().reduceCurrentHp(damage, info.getEffector(), info.getSkill(), true, false, false, false); return info.getSkill().isToggle(); } }