/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.EffectFlag;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
/**
* An effect that blocks the player (NPC?) control.
* It prevents moving, casting, social actions, etc.
* @author Nik
*/
public class BlockControl extends AbstractEffect
{
public BlockControl(StatsSet params)
{
}
@Override
public long getEffectFlags()
{
return EffectFlag.BLOCK_CONTROL.getMask();
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.BLOCK_CONTROL;
}
}