/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see .
 */
package com.l2jmobius.gameserver;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileReader;
import java.io.LineNumberReader;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.WeakHashMap;
import java.util.logging.Logger;
import com.l2jmobius.Config;
import com.l2jmobius.gameserver.model.Inventory;
import com.l2jmobius.gameserver.model.L2ItemInstance;
import com.l2jmobius.gameserver.model.L2ManufactureItem;
import com.l2jmobius.gameserver.model.L2RecipeInstance;
import com.l2jmobius.gameserver.model.L2RecipeList;
import com.l2jmobius.gameserver.model.L2Skill;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import com.l2jmobius.gameserver.network.serverpackets.ItemList;
import com.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jmobius.gameserver.network.serverpackets.RecipeBookItemList;
import com.l2jmobius.gameserver.network.serverpackets.RecipeItemMakeInfo;
import com.l2jmobius.gameserver.network.serverpackets.RecipeShopItemInfo;
import com.l2jmobius.gameserver.network.serverpackets.SetupGauge;
import com.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import com.l2jmobius.gameserver.skills.Stats;
import com.l2jmobius.gameserver.util.Util;
import com.l2jmobius.util.Rnd;
import javolution.util.FastList;
import javolution.util.FastMap;
public class RecipeController
{
	protected static Logger _log = Logger.getLogger(RecipeController.class.getName());
	
	private static RecipeController _instance;
	private final Map _lists;
	protected static Map activeMakers = Collections.synchronizedMap(new WeakHashMap());
	
	public static RecipeController getInstance()
	{
		return _instance == null ? _instance = new RecipeController() : _instance;
	}
	
	public RecipeController()
	{
		_lists = new FastMap<>();
		String line = null;
		
		final File recipesData = new File(Config.DATAPACK_ROOT, "data/recipes.csv");
		try (FileReader fr = new FileReader(recipesData);
			BufferedReader br = new BufferedReader(fr);
			LineNumberReader lnr = new LineNumberReader(br))
		{
			while ((line = lnr.readLine()) != null)
			{
				if ((line.trim().length() == 0) || line.startsWith("#"))
				{
					continue;
				}
				
				parseList(line);
				
			}
			_log.config("RecipeController: Loaded " + _lists.size() + " Recipes.");
		}
		catch (final Exception e)
		{
			_log.warning("Error loading recipes.");
		}
	}
	
	public int getRecipesCount()
	{
		return _lists.size();
	}
	
	public L2RecipeList getRecipeList(int listId)
	{
		return _lists.get(listId);
	}
	
	public L2RecipeList getRecipeByItemId(int itemId)
	{
		for (int i = 0; i < _lists.size(); i++)
		{
			final L2RecipeList find = _lists.get(new Integer(i));
			if (find.getRecipeId() == itemId)
			{
				return find;
			}
		}
		return null;
	}
	
	public L2RecipeList getRecipeById(int recId)
	{
		for (int i = 0; i < _lists.size(); i++)
		{
			final L2RecipeList find = _lists.get(new Integer(i));
			if (find.getId() == recId)
			{
				return find;
			}
		}
		return null;
	}
	
	public synchronized void requestBookOpen(L2PcInstance player, boolean isDwarvenCraft)
	{
		RecipeItemMaker maker = null;
		if (Config.ALT_GAME_CREATION)
		{
			maker = activeMakers.get(player);
		}
		
		if (maker == null)
		{
			final RecipeBookItemList response = new RecipeBookItemList(isDwarvenCraft, player.getMaxMp());
			response.addRecipes(isDwarvenCraft ? player.getDwarvenRecipeBook() : player.getCommonRecipeBook());
			player.sendPacket(response);
			return;
		}
		
		final SystemMessage sm = new SystemMessage(SystemMessage.CANT_ALTER_RECIPEBOOK_WHILE_CRAFTING);
		player.sendPacket(sm);
		return;
	}
	
	public synchronized void requestMakeItemAbort(L2PcInstance player)
	{
		activeMakers.remove(player); // TODO: anything else here?
	}
	
	public synchronized void requestManufactureItem(L2PcInstance manufacturer, int recipeListId, L2PcInstance player)
	{
		final L2RecipeList recipeList = getValidRecipeList(player, recipeListId);
		
		if (recipeList == null)
		{
			return;
		}
		
		final List dwarfRecipes = Arrays.asList(manufacturer.getDwarvenRecipeBook());
		final List commonRecipes = Arrays.asList(manufacturer.getCommonRecipeBook());
		
		if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList))
		{
			Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH);
			return;
		}
		
		RecipeItemMaker maker;
		
		if (Config.ALT_GAME_CREATION && ((maker = activeMakers.get(manufacturer)) != null)) // check if busy
		{
			player.sendMessage("Manufacturer is busy, please try later.");
			return;
		}
		
		maker = new RecipeItemMaker(manufacturer, recipeList, player);
		if (maker.isValid)
		{
			if (Config.ALT_GAME_CREATION)
			{
				activeMakers.put(manufacturer, maker);
				ThreadPoolManager.getInstance().scheduleGeneral(maker, 100);
			}
			else
			{
				maker.run();
			}
		}
	}
	
	public synchronized void requestMakeItem(L2PcInstance player, int recipeListId)
	{
		final L2RecipeList recipeList = getValidRecipeList(player, recipeListId);
		
		if (recipeList == null)
		{
			return;
		}
		
		final List dwarfRecipes = Arrays.asList(player.getDwarvenRecipeBook());
		final List commonRecipes = Arrays.asList(player.getCommonRecipeBook());
		
		if (!dwarfRecipes.contains(recipeList) && !commonRecipes.contains(recipeList))
		{
			Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " sent a false recipe id.", Config.DEFAULT_PUNISH);
			return;
		}
		
		RecipeItemMaker maker;
		
		// check if already busy (possible in alt mode only)
		if (Config.ALT_GAME_CREATION && ((maker = activeMakers.get(player)) != null))
		{
			final SystemMessage sm = new SystemMessage(614);
			sm.addString("You are busy creating ");
			sm.addItemName(recipeList.getItemId());
			player.sendPacket(sm);
			return;
		}
		
		maker = new RecipeItemMaker(player, recipeList, player);
		if (maker.isValid)
		{
			if (Config.ALT_GAME_CREATION)
			{
				activeMakers.put(player, maker);
				ThreadPoolManager.getInstance().scheduleGeneral(maker, 100);
			}
			else
			{
				maker.run();
			}
		}
	}
	
	private void parseList(String line)
	{
		try
		{
			final StringTokenizer st = new StringTokenizer(line, ";");
			final List recipePartList = new FastList<>();
			
			// we use common/dwarf for easy reading of the recipes.csv file
			final String recipeTypeString = st.nextToken();
			
			// now parse the string into a boolean
			boolean isDwarvenRecipe;
			
			if (recipeTypeString.equalsIgnoreCase("dwarven"))
			{
				isDwarvenRecipe = true;
			}
			else if (recipeTypeString.equalsIgnoreCase("common"))
			{
				isDwarvenRecipe = false;
			}
			else
			{ // prints a helpfull message
				_log.warning("Error parsing recipes.csv, unknown recipe type " + recipeTypeString);
				return;
			}
			
			final String recipeName = st.nextToken();
			final int id = Integer.parseInt(st.nextToken());
			final int recipeId = Integer.parseInt(st.nextToken());
			final int level = Integer.parseInt(st.nextToken());
			
			// material
			final StringTokenizer st2 = new StringTokenizer(st.nextToken(), "[],");
			while (st2.hasMoreTokens())
			{
				final StringTokenizer st3 = new StringTokenizer(st2.nextToken(), "()");
				final int rpItemId = Integer.parseInt(st3.nextToken());
				final int quantity = Integer.parseInt(st3.nextToken());
				final L2RecipeInstance rp = new L2RecipeInstance(rpItemId, quantity);
				recipePartList.add(rp);
			}
			
			final int itemId = Integer.parseInt(st.nextToken());
			final int count = Integer.parseInt(st.nextToken());
			
			// npc fee
			/* String notdoneyet = */st.nextToken();
			
			final int mpCost = Integer.parseInt(st.nextToken());
			final int successRate = Integer.parseInt(st.nextToken());
			
			final L2RecipeList recipeList = new L2RecipeList(id, level, recipeId, recipeName, successRate, mpCost, itemId, count, isDwarvenRecipe);
			for (final L2RecipeInstance recipePart : recipePartList)
			{
				recipeList.addRecipe(recipePart);
			}
			_lists.put(new Integer(_lists.size()), recipeList);
		}
		catch (final Exception e)
		{
			_log.severe("Exception in RecipeController.parseList() - " + e);
		}
	}
	
	public class RecipeItemMaker implements Runnable
	{
		public boolean isValid;
		List items = null;
		final L2RecipeList recipeList;
		final L2PcInstance player; // "crafter"
		final L2PcInstance target; // "customer"
		final L2Skill skill;
		final int skillId;
		final int skillLevel;
		double creationPasses;
		double manaRequired;
		int price;
		int totalItems;
		int materialsRefPrice;
		int delay;
		
		public RecipeItemMaker(L2PcInstance pPlayer, L2RecipeList pRecipeList, L2PcInstance pTarget)
		{
			player = pPlayer;
			target = pTarget;
			recipeList = pRecipeList;
			
			isValid = false;
			skillId = recipeList.isDwarvenRecipe() ? L2Skill.SKILL_CREATE_DWARVEN : L2Skill.SKILL_CREATE_COMMON;
			skillLevel = player.getSkillLevel(skillId);
			skill = player.getKnownSkill(skillId);
			
			player.isInCraftMode(true);
			
			if (player.isAlikeDead())
			{
				player.sendMessage("Dead people can't craft.");
				player.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			if (target.isAlikeDead())
			{
				target.sendMessage("Dead customers can't use manufacture.");
				target.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			if (target.isProcessingTransaction())
			{
				target.sendMessage("You are busy.");
				target.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			if (player.isProcessingTransaction())
			{
				if (player != target)
				{
					target.sendMessage("Manufacturer " + player.getName() + " is busy.");
				}
				player.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			// validate recipe list
			if ((recipeList == null) || (recipeList.getRecipes().length == 0))
			{
				player.sendMessage("No such recipe.");
				player.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			manaRequired = recipeList.getMpCost();
			
			// validate skill level
			if (recipeList.getLevel() > skillLevel)
			{
				player.sendMessage("Need skill level " + recipeList.getLevel());
				player.sendPacket(new ActionFailed());
				abort();
				return;
			}
			
			// check that customer can afford to pay for creation services
			if (player != target)
			{
				for (final L2ManufactureItem temp : player.getCreateList().getList())
				{
					if (temp.getRecipeId() == recipeList.getId()) // find recipe for item we want manufactured
					{
						price = temp.getCost();
						if (target.getAdena() < price) // check price
						{
							target.sendPacket(new SystemMessage(SystemMessage.YOU_NOT_ENOUGH_ADENA));
							abort();
							return;
						}
						break;
					}
				}
			}
			
			// make temporary items
			if ((items = listItems(false)) == null)
			{
				abort();
				return;
			}
			
			// calculate reference price
			for (final TempItem i : items)
			{
				materialsRefPrice += i.getReferencePrice() * i.getQuantity();
				totalItems += i.getQuantity();
			}
			// initial mana check requires MP as written on recipe
			if (player.getCurrentMp() < manaRequired)
			{
				target.sendPacket(new SystemMessage(SystemMessage.NOT_ENOUGH_MP));
				abort();
				return;
			}
			
			// determine number of creation passes needed
			// can "equip" skillLevel items each pass
			creationPasses = (totalItems / skillLevel) + ((totalItems % skillLevel) != 0 ? 1 : 0);
			
			if (Config.ALT_GAME_CREATION && (creationPasses != 0))
			{
				manaRequired /= creationPasses; // checks to validateMp() will only need portion of mp for one pass
			}
			
			updateMakeInfo(true);
			updateCurMp();
			updateCurLoad();
			
			player.isInCraftMode(false);
			isValid = true;
		}
		
		@Override
		public void run()
		{
			if (!Config.IS_CRAFTING_ENABLED)
			{
				target.sendMessage("Item creation is currently disabled.");
				abort();
				return;
			}
			
			if ((player == null) || (target == null))
			{
				_log.warning("player or target == null (disconnected?), aborting" + target + player);
				abort();
				return;
			}
			
			if ((player.isOnline() == 0) || (target.isOnline() == 0))
			{
				_log.warning("player or target is not online, aborting " + target + player);
				abort();
				return;
			}
			
			if (Config.ALT_GAME_CREATION && (activeMakers.get(player) == null))
			{
				if (target != player)
				{
					target.sendMessage("Manufacture aborted");
					player.sendMessage("Manufacture aborted");
				}
				else
				{
					player.sendMessage("Item creation aborted");
				}
				
				abort();
				return;
			}
			
			if (Config.ALT_GAME_CREATION && !items.isEmpty())
			{
				
				if (!validateMp())
				{
					return; // check mana
				}
				player.reduceCurrentMp(manaRequired); // use some mp
				updateCurMp(); // update craft window mp bar
				
				grabSomeItems(); // grab (equip) some more items with a nice msg to player
				
				// if still not empty, schedule another pass
				if (!items.isEmpty())
				{
					// divided by RATE_CONSUMABLES_COST to remove craft time increase on higher consumables rates
					delay = (int) ((Config.ALT_GAME_CREATION_SPEED * player.getMReuseRate(skill) * GameTimeController.TICKS_PER_SECOND) / Config.RATE_CONSUMABLE_COST) * GameTimeController.MILLIS_IN_TICK;
					
					// FIXME: please fix this packet to show crafting animation (somebody)
					final MagicSkillUse msk = new MagicSkillUse(player, skillId, skillLevel, delay, 0);
					player.broadcastPacket(msk);
					
					player.sendPacket(new SetupGauge(0, delay));
					ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + delay);
				}
				else
				{
					// for alt mode, sleep delay msec before finishing
					player.sendPacket(new SetupGauge(0, delay));
					
					try
					{
						Thread.sleep(delay);
					}
					catch (final InterruptedException e)
					{
					}
					finally
					{
						finishCrafting();
					}
				}
			} // for old craft mode just finish
			else
			{
				finishCrafting();
			}
		}
		
		private void finishCrafting()
		{
			if (!Config.ALT_GAME_CREATION)
			{
				player.reduceCurrentMp(manaRequired);
			}
			
			// first take adena for manufacture
			if ((target != player) && (price > 0)) // customer must pay for services
			{
				// attempt to pay for item
				final L2ItemInstance adenatransfer = target.transferItem("PayManufacture", target.getInventory().getAdenaInstance().getObjectId(), price, player.getInventory(), player);
				
				if (adenatransfer == null)
				{
					target.sendPacket(new SystemMessage(SystemMessage.YOU_NOT_ENOUGH_ADENA));
					abort();
					return;
				}
			}
			
			if ((items = listItems(true)) == null) // this line actually takes materials from inventory
			{ // handle possible cheaters here
				// (they click craft then try to get rid of items in order to get free craft)
			}
			else if (Rnd.get(100) < recipeList.getSuccessRate())
			{
				RewardPlayer(); // and immediately puts created item in its place
				updateMakeInfo(true);
			}
			else
			{
				player.sendMessage("Item(s) failed to create.");
				if (target != player)
				{
					target.sendMessage("Item(s) failed to create.");
				}
				
				updateMakeInfo(false);
			}
			// update load and mana bar of craft window
			updateCurMp();
			updateCurLoad();
			activeMakers.remove(player);
			player.isInCraftMode(false);
			target.sendPacket(new ItemList(target, false));
		}
		
		private void updateMakeInfo(boolean success)
		{
			if (target == player)
			{
				target.sendPacket(new RecipeItemMakeInfo(recipeList.getId(), target, success));
			}
			else
			{
				target.sendPacket(new RecipeShopItemInfo(player.getObjectId(), recipeList.getId()));
			}
		}
		
		private void updateCurLoad()
		{
			final StatusUpdate su = new StatusUpdate(target.getObjectId());
			su.addAttribute(StatusUpdate.CUR_LOAD, target.getCurrentLoad());
			target.sendPacket(su);
		}
		
		private void updateCurMp()
		{
			final StatusUpdate su = new StatusUpdate(target.getObjectId());
			su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
			target.sendPacket(su);
		}
		
		private void grabSomeItems()
		{
			int numItems = skillLevel;
			
			while ((numItems > 0) && !items.isEmpty())
			{
				final TempItem item = items.get(0);
				
				int count = item.getQuantity();
				if (count >= numItems)
				{
					count = numItems;
				}
				
				item.setQuantity(item.getQuantity() - count);
				if (item.getQuantity() <= 0)
				{
					items.remove(0);
				}
				else
				{
					items.set(0, item);
				}
				
				numItems -= count;
				
				if (target == player)
				{
					final SystemMessage sm = new SystemMessage(368); // you equipped ...
					sm.addNumber(count);
					sm.addItemName(item.getItemId());
					player.sendPacket(sm);
				}
				else
				{
					target.sendMessage("Manufacturer " + player.getName() + " used " + count + " " + item.getItemName());
				}
			}
		}
		
		private boolean validateMp()
		{
			if (player.getCurrentMp() < manaRequired)
			{
				// rest (wait for MP)
				if (Config.ALT_GAME_CREATION)
				{
					player.sendPacket(new SetupGauge(0, delay));
					ThreadPoolManager.getInstance().scheduleGeneral(this, 100 + delay);
				}
				else
				// no rest - report no mana
				{
					target.sendPacket(new SystemMessage(SystemMessage.NOT_ENOUGH_MP));
					abort();
				}
				return false;
			}
			return true;
		}
		
		private List listItems(boolean remove)
		{
			final L2RecipeInstance[] recipes = recipeList.getRecipes();
			final Inventory inv = target.getInventory();
			final List materials = new FastList<>();
			
			for (final L2RecipeInstance recipe : recipes)
			{
				final int quantity = recipeList.isConsumable() ? (int) (recipe.getQuantity() * Config.RATE_CONSUMABLE_COST) : recipe.getQuantity();
				
				if (quantity > 0)
				{
					final L2ItemInstance item = inv.getItemByItemId(recipe.getItemId());
					
					// check materials
					if ((item == null) || (item.getCount() < quantity))
					{
						target.sendMessage("You dont have the right elements for making this item" + ((recipeList.isConsumable() && (Config.RATE_CONSUMABLE_COST != 1)) ? ".\nDue to server rates you need " + Config.RATE_CONSUMABLE_COST + "x more material than listed in recipe" : ""));
						abort();
						return null;
					}
					
					// make new temporary object, just for counting puroses
					
					final TempItem temp = new TempItem(item, quantity);
					materials.add(temp);
				}
			}
			
			if (remove)
			{
				for (final TempItem tmp : materials)
				{
					inv.destroyItemByItemId("Manufacture", tmp.getItemId(), tmp.getQuantity(), target, player);
				}
			}
			return materials;
		}
		
		private void abort()
		{
			updateMakeInfo(false);
			player.isInCraftMode(false);
			activeMakers.remove(player);
		}
		
		/**
		 * FIXME: This class should be in some other file, but I don't know where Class explanation: For item counting or checking purposes. When you don't want to modify inventory class contains itemId, quantity, ownerId, referencePrice, but not objectId
		 */
		private class TempItem
		{
			// no object id stored, this will be only "list" of items with it's owner
			private final int _itemId;
			private int _quantity;
			// private final int _ownerId;
			private final int _referencePrice;
			private final String _itemName;
			
			/**
			 * @param item
			 * @param quantity of that item
			 */
			public TempItem(L2ItemInstance item, int quantity)
			{
				super();
				_itemId = item.getItemId();
				_quantity = quantity;
				// _ownerId = item.getOwnerId();
				_itemName = item.getItem().getName();
				_referencePrice = item.getReferencePrice();
			}
			
			/**
			 * @return Returns the quantity.
			 */
			public int getQuantity()
			{
				return _quantity;
			}
			
			/**
			 * @param quantity The quantity to set.
			 */
			public void setQuantity(int quantity)
			{
				_quantity = quantity;
			}
			
			public int getReferencePrice()
			{
				return _referencePrice;
			}
			
			/**
			 * @return Returns the itemId.
			 */
			public int getItemId()
			{
				return _itemId;
			}
			
			/**
			 * @return Returns the ownerId.
			 */
			// public int getOwnerId()
			// {
			// return _ownerId;
			// }
			
			/**
			 * @return Returns the itemName.
			 */
			public String getItemName()
			{
				return _itemName;
			}
		}
		
		private void RewardPlayer()
		{
			final int itemId = recipeList.getItemId();
			final int itemCount = recipeList.getCount();
			
			final L2ItemInstance createdItem = target.getInventory().addItem("Manufacture", itemId, itemCount, target, player);
			
			// inform customer of earned item
			SystemMessage sm = null;
			if (itemCount > 1)
			{
				sm = new SystemMessage(SystemMessage.EARNED_S2_S1_s);
				sm.addItemName(itemId);
				sm.addNumber(itemCount);
				target.sendPacket(sm);
			}
			else
			{
				sm = new SystemMessage(SystemMessage.EARNED_ITEM);
				sm.addItemName(itemId);
				target.sendPacket(sm);
			}
			
			if (target != player)
			{
				// inform manufacturer of earned profit
				sm = new SystemMessage(SystemMessage.EARNED_ADENA);
				sm.addNumber(price);
				player.sendPacket(sm);
			}
			
			if (Config.ALT_GAME_CREATION)
			{
				final int recipeLevel = recipeList.getLevel();
				long exp = createdItem.getReferencePrice() * itemCount;
				// one variation
				
				// exp -= materialsRefPrice; // mat. ref. price is not accurate so other method is better
				
				if (exp < 0)
				{
					exp = 0;
				}
				
				// another variation
				exp /= recipeLevel;
				for (int i = skillLevel; i > recipeLevel; i--)
				{
					exp /= 4;
				}
				
				final long sp = exp / 10;
				
				// Added multiplication of Creation speed with XP/SP gain
				// slower crafting -> more XP, faster crafting -> less XP
				// you can use ALT_GAME_CREATION_XP_RATE/SP to
				// modify XP/SP gained (default = 1)
				
				player.addExpAndSp((long) player.calcStat(Stats.EXPSP_RATE, exp * Config.ALT_GAME_CREATION_XP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null), (int) player.calcStat(Stats.EXPSP_RATE, sp * Config.ALT_GAME_CREATION_SP_RATE * Config.ALT_GAME_CREATION_SPEED, null, null));
			}
			updateMakeInfo(true); // success
		}
	}
	
	private L2RecipeList getValidRecipeList(L2PcInstance player, int id)
	{
		final L2RecipeList recipeList = getRecipeList(id - 1);
		
		if ((recipeList == null) || (recipeList.getRecipes().length == 0))
		{
			player.sendMessage("No recipe for: " + id);
			player.isInCraftMode(false);
			return null;
		}
		return recipeList;
	}
}