/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see .
 */
package com.l2jserver.gameserver.model.conditions;
import java.util.List;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.items.L2Item;
import com.l2jserver.gameserver.model.skills.Skill;
/**
 * The Class ConditionTargetClassIdRestriction.
 */
public class ConditionTargetClassIdRestriction extends Condition
{
	private final List _classIds;
	
	/**
	 * Instantiates a new condition target class id restriction.
	 * @param classId the class id
	 */
	public ConditionTargetClassIdRestriction(List classId)
	{
		_classIds = classId;
	}
	
	@Override
	public boolean testImpl(L2Character effector, L2Character effected, Skill skill, L2Item item)
	{
		if (!(effected instanceof L2PcInstance))
		{
			return false;
		}
		return (_classIds.contains((effected.getActingPlayer()).getClassId().getId()));
	}
}