/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import com.l2jmobius.gameserver.GeoData; import com.l2jmobius.gameserver.handler.ITargetTypeHandler; import com.l2jmobius.gameserver.instancemanager.ZoneManager; import com.l2jmobius.gameserver.model.L2Object; import com.l2jmobius.gameserver.model.Location; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.skills.Skill; import com.l2jmobius.gameserver.model.skills.targets.TargetType; import com.l2jmobius.gameserver.model.zone.ZoneRegion; import com.l2jmobius.gameserver.network.SystemMessageId; /** * Target ground location. Returns yourself if your current skill's ground location meets the conditions. * @author Nik */ public class Ground implements ITargetTypeHandler { @Override public Enum getTargetType() { return TargetType.GROUND; } @Override public L2Object getTarget(L2Character activeChar, L2Object selectedTarget, Skill skill, boolean forceUse, boolean dontMove, boolean sendMessage) { if (activeChar.isPlayer()) { final Location worldPosition = activeChar.getActingPlayer().getCurrentSkillWorldPosition(); if (worldPosition != null) { if (dontMove && !activeChar.isInsideRadius(worldPosition.getX(), worldPosition.getY(), worldPosition.getZ(), skill.getCastRange() + activeChar.getTemplate().getCollisionRadius(), false, false)) { return null; } if (!GeoData.getInstance().canSeeTarget(activeChar, worldPosition)) { if (sendMessage) { activeChar.sendPacket(SystemMessageId.CANNOT_SEE_TARGET); } return null; } final ZoneRegion zoneRegion = ZoneManager.getInstance().getRegion(activeChar); if (skill.isBad() && !zoneRegion.checkEffectRangeInsidePeaceZone(skill, worldPosition.getX(), worldPosition.getY(), worldPosition.getZ())) { if (sendMessage) { activeChar.sendPacket(SystemMessageId.A_MALICIOUS_SKILL_CANNOT_BE_USED_IN_A_PEACE_ZONE); } return null; } return activeChar; // Return yourself to know that your ground location is legit. } } return null; } }