/* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.playeractions; import com.l2jmobius.gameserver.handler.IPlayerActionHandler; import com.l2jmobius.gameserver.handler.PlayerActionHandler; import com.l2jmobius.gameserver.model.ActionDataHolder; import com.l2jmobius.gameserver.model.actor.L2Character; import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance; import com.l2jmobius.gameserver.network.serverpackets.ActionFailed; /** * Tactical Signs setting player action handler. * @author Nik */ public final class TacticalSignUse implements IPlayerActionHandler { @Override public void useAction(L2PcInstance activeChar, ActionDataHolder data, boolean ctrlPressed, boolean shiftPressed) { if ((!activeChar.isInParty() || (activeChar.getTarget() == null) || !activeChar.getTarget().isCharacter())) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } activeChar.getParty().addTacticalSign(activeChar, data.getOptionId(), (L2Character) activeChar.getTarget()); } public static void main(String[] args) { PlayerActionHandler.getInstance().registerHandler(new TacticalSignUse()); } }